@[email protected] to [email protected] • edit-21 year agoWhat are the games that popped into your mind when it comes to this rule?monyet.ccimagemessage-square40fedilinkarrow-up1392arrow-down19
arrow-up1383arrow-down1imageWhat are the games that popped into your mind when it comes to this rule?monyet.cc@[email protected] to [email protected] • edit-21 year agomessage-square40fedilink
minus-square@daellatlink3•1 year agoA lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
minus-square@[email protected]linkfedilink2•1 year agoSure, and they are both things you’d find under video settings. I meant more as an answer to the question OP asked.
minus-square@daellatlink2•1 year agoOh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.
A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
Sure, and they are both things you’d find under video settings.
I meant more as an answer to the question OP asked.
Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.