• @[email protected]
    link
    fedilink
    English
    210 months ago

    I don’t say it’s easy. But if you want to make a good creative product you have to be able to keep the creative control, that is part of your job and what makes realization of creative ideas, especially on big scale, more difficult. It’s the same with other creative media like movies.

    • @echo64
      link
      English
      310 months ago

      I’m saying it’s not just “not easy”, it’s impossible unless you are an already established entity that has some cards to hold in negotiations.

      Put yourself in the position of a new company, you’ve a great idea, a great team. How are you going to fund development in 2024?

        • @Telodzrum
          link
          English
          410 months ago

          Spending well over a decade pushing out moderately successful shovelware on consoles before crowdfunding D:OS and its sequel, which provided enough of a portfolio to attract the CCP’s money and allow for the development of BG3.

          • @[email protected]
            link
            fedilink
            English
            110 months ago

            So the way is quite straight forward, do some shitty projects until you have money/reputation to do the projects you actually want.

            • @echo64
              link
              English
              110 months ago

              How are you going to fund thr shitty projects again?

              • @[email protected]
                link
                fedilink
                English
                110 months ago

                Depends, some people do other jobs to fund their projects. Some just do low budget stuff. Some are good at negotiating or find funding programs. Sure it’s an effort but people out there are doing it in all kind of ways.

                • @echo64
                  link
                  English
                  110 months ago

                  they aren’t, I’m sorry you can’t see the point we’ve been making.