• @[email protected]
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    610 months ago

    Why in the world wouldn’t you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?

      • @[email protected]
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        310 months ago

        If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn’t the point of Vulkan that it’s cross platform?

        • @[email protected]
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          210 months ago

          It’s not fundamentally incompatible, they just haven’t written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

      • davawen
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        110 months ago

        This is wrong. Their framework uses metal, which is an apple only graphics API.

        • @[email protected]
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          110 months ago

          My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.