• @[email protected]
    link
    fedilink
    69 months ago

    Why in the world wouldn’t you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?

      • @[email protected]
        link
        fedilink
        39 months ago

        If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn’t the point of Vulkan that it’s cross platform?

        • @[email protected]
          link
          fedilink
          English
          29 months ago

          It’s not fundamentally incompatible, they just haven’t written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

      • davawen
        link
        fedilink
        19 months ago

        This is wrong. Their framework uses metal, which is an apple only graphics API.

        • @[email protected]
          link
          fedilink
          English
          19 months ago

          My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.