• @[email protected]
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      39 months ago

      If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn’t the point of Vulkan that it’s cross platform?

      • @[email protected]
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        29 months ago

        It’s not fundamentally incompatible, they just haven’t written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

    • davawen
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      19 months ago

      This is wrong. Their framework uses metal, which is an apple only graphics API.

      • @[email protected]
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        19 months ago

        My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.