• @SatouKazuma
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    248 months ago

    Counter: How do devs actually compress their fucking games? No reason games should approach taking up half of a hard drive.

    • @[email protected]
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      178 months ago

      Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn’t pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?

      • @SatouKazuma
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        38 months ago

        Imagine expecting things to be simple, though. Something something Murphy’s Law…

      • @[email protected]
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        8 months ago

        Just use delta transfer, and compress for transit and decompress on the host during install like steam does.

        Technology that’s been around for decades and yet for some reason so many game launchers don’t make use of it.

        • DerGottesknecht
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          08 months ago

          I was referring to the hard drive, not the download. I think loading times increases if you have the textures compressed.