• @[email protected]
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    809 months ago

    Alt title: ISPs attempt to avoid infrastructure upgrades unless paid for by others; points fingers.

    Nothing new tbh.

    • @[email protected]
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      149 months ago

      They hardly even do it when paid for others in the US at least. Gotta love bare minimums and lobbying to make those minimums really low.

    • tabris
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      209 months ago

      Software updates can take quite a bit of bandwidth though. Call of Duty updates are significant events on the network, at the scale of streaming major sporting events.

    • bjorney
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      149 months ago

      Read the 2nd sentence of the article. They are talking about 120gb CoD patches

      • @[email protected]
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        109 months ago

        Still not a big deal. Literally why CDNs and bitorrent tech exist. Ads, spam, and crawlers totally eclipse this traffic. This is just the ISPs posturing to raise rates.

        • bjorney
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          59 months ago

          Literally why CDNs and bitorrent tech exist

          Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter

          This is just the ISPs posturing to raise rates.

          Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.

          I literally have 5-10gb of updates queued up the first time I open steam nowadays

          • @[email protected]
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            -19 months ago

            That’s still not that much data. Advertisements and crawlers constantly use up far more bandwidth. Fight the real problems instead of blaming the users.

            • bjorney
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              9 months ago

              That’s still not that much data

              Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.

              Advertisements and crawlers constantly use up far more bandwidth.

              Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs

              Fight the real problems instead of blaming the users.

              Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.

  • @SatouKazuma
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    249 months ago

    Counter: How do devs actually compress their fucking games? No reason games should approach taking up half of a hard drive.

    • @[email protected]
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      179 months ago

      Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn’t pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?

      • @SatouKazuma
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        39 months ago

        Imagine expecting things to be simple, though. Something something Murphy’s Law…

      • @[email protected]
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        9 months ago

        Just use delta transfer, and compress for transit and decompress on the host during install like steam does.

        Technology that’s been around for decades and yet for some reason so many game launchers don’t make use of it.

        • DerGottesknecht
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          09 months ago

          I was referring to the hard drive, not the download. I think loading times increases if you have the textures compressed.