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Runtime Break start 4h 39m 2h 13m
Episode 87: Arrival at Kreviris
Bells Hells, upon arriving here on the red moon Ruidus, you found a handful of allies and tidbits of information that promised the existence of ‘The Volition’, a rebellious troop that’s been working against the Kreviris Imperium. You’ve been seeking out allies, made a few, discovered a few enemies, had a brief run in with Otohan Thull, and escaped before heading into the nearby subterranean regions of the moon.
You found within there, an odd ancient portal that lead to a portion of Exandria below, and also the lake, in which resides some sort of shadowed entity that tried to drag you to a watery grave. Managing to battle that away and return to the moon, promptly after leaving some messages to the Voice of the Tempest, you trudged back to the surface and began to walk on foot after a night’s rest, through the storms as they come and go.
Eventually some of the storm begins to break ahead, and you can see the cleft valley of a mountain range above and ahead of you where you can see the signs of the capital city, Kreviris, before you.
You have a bit of travel still, before you reach the city. The means of arrival, of course, is up to you.
Previous Episode “Doorways to Darker Depths”
- CritRole Recap
- Episode discussion
- YouTube VOD
- Alternate Front End VOD
- Marisha Raygun Highlights This Is THE BEST Spell
♪Episode Song References♪
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Highlights
INTERMISSION
Descending into the shaded interior of the main streets of the village, you head down the stone steps that eventually break into this side alley, where many of the towering clustered structures basically block out the majority of the sky above you other than the winding alleyways that push through beneath. As soon as you begin to step down, you can hear that giggling again by that little mud patch that was situated. You can see these two smaller kids that are that are looking from the side at the rest of you.
One of them, you can see, looks like a young Reilora, about waist high. The other looks to be-- you can only assume it’s a Bormodo because of the rounder shape. So the two of them together have a sort of Mario and Luigi visual aesthetic as they’re both looking off to the side.
looks left, looks right
Treshy Scry Ball!”Matt:“Good night everyone.” Goodnight Everybody! meme
Taliesin:“It’s called Just Dye Already.”
All throughout the building’s entryway, there’s an arch of broken and pointed bits of glass that have been wedged into the stone archway entrance. It looks dangerous at first, but as you approach, you can see the tips have all been rounded of to ensure that it might catch ya, but it wont cut ya.
On the inside, you could hear the clanging of metal upon metal and other materials, like a workshop that’s hard at work. As you step inside, the smell catches you immediately. Smell and temperature. It is very warm in here. The affixed massive kiln that works here is definitely blazing, and the windows are open to try and let as much air flow through as possible. You can see there are all manner of unique chains. That same weird rusted metal that you saw the Shrikes using. It looks like they’ve been repurposed. Some of them come to a rust crumble, but the ones that do function have hooks on them, and you can see there are partially-finished projects that are hung. Some of them look to be dishware. Some of them look to be decoration. Some of those more unique-looking lanterns that you saw hung in the tower that glowed when you entered; the same material.
You can see there’s a pile of broken shards of blue-green glass where certain projects didn’t quite make the process, as it happens when working with glass. But also, all manner of weapons. Like long scimitars made of intricately sharpened glass, like an obsidian flecked edge. You can see spear edges and falchions, and glaives made of the same material. There is definitely a weaponsmithing portion of this business.
You also see, occasionally, little knickknacks. You see a small multi-piece glass blown and shaped wuukor, with all its tiny little horns all around it. You see above on the shelf, what looks to be a beautiful rendition of a dancing Reiloran with its arms out as it’s flying in the air. Very ‘Peter Pan’-esque in its presentation, with the clouded green-blue glass making the form of the its body and the rest of it cleared out slightly to help it look like it’s aloft.
There’s a unique mixture of artistry and weaponry across the interior and in the far back you see, sitting at the workshop table and hitting tiny instruments, chipping away at a project, a tall, rotund-looking male fuzzy creature, not unlike the fanged and tuck-toothed creatures that you encountered at the nearby mountain range. This one’s hair is stark white at this point. You get a sense of age and maturity about them. They have a heavy set of goggles that have layer-upon-layer of extended-looking lenses, to this tiny fine point, and you see them chipping away at this tiny little piece of something. As you begin to step in, the voice rings out,
“I’ll be with you , just a moment. Please be patient. Finishing this one project. Don’t be loud, I hate loud noises.”
(grunts) Immediately throws it across the room, and it shatters on the wall.
“My apologies! Ah, sometimes that’s how that works. Hello. What can we do for the Imperium?”
Sam:“Oh! How did he get his tongue in both of our ears?!”
Marisha:“He’s very talented.”
Liam:“His tongue is forked.”
Matt:“It’s that bisected surgery I got in high school.”
As she steps out, she throws a bit of a jacket over and steps into the chamber. You can see she has a natural hunch to her form, but still, standing tall, taller than any of you. She looks back, Jidoh hasn’t arrived yet, or hasn’t returned and goes,
Zhesh:“So, you have my attention. You said you needed a contract, yes?”
Imogen:“Nice to meet you in person.”
Chetney:“What?”
FCG:“Do you need anything to do your stupid work?”
Whisper Sammich!
Sam’s Jacket
Zhesh and Laudna by Lilith Wu
Ryndon (Mole-Boar creatures) by ZioCorvid
Cooldown