Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

  • @baatliwala
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    642 months ago

    At this point I have genuinely have no fucking idea what the game is about

    • Jojo
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      492 months ago

      It’s about taking money from people who like spaceships.

    • @[email protected]
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      202 months ago

      Everything lol

      It’s supposed to be a “space life” simulator so you can basically do just about anything

    • @RealFknNito
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      102 months ago

      Sir it’s in the name. Star Citizen. Citizen of the stars. It’s pretty clearly aiming to be what Starfield completely fucked up on.

      A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.

      • @brey1013
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        142 months ago

        Releasing soon ™️

        • @RealFknNito
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          -82 months ago

          Can go buy and play the game right now but I guess that’s not released enough.

          • @IEatAsbestos
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            72 months ago

            Sure its playable but the game is still (and i think always will be) lacking the VAST majority of features they’ve been talking about for more than 10 years.

            • @[email protected]
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              12 months ago

              The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.

              If I’m wrong though I am all ears.

              • @brey1013
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                12 months ago

                Real soon ™️

                • @[email protected]
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                  02 months ago

                  It’s already in active player facing testing so yeah. Normally when they bullshit they don’t have players testing the feature.

                  • @brey1013
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                    02 months ago

                    Any day now ™️

            • @RealFknNito
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              2 months ago

              Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, just seems like they’re polishing up what’s already in the game.

          • @[email protected]
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            32 months ago

            Just because you can log in and do what 3 missions doesn’t mean it is a game.

            Considering it was supposed to be released in 2016 and it is still an ALPHA is fucking stupid. It has been nothing but a glorified tech demo

            • @RealFknNito
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              -32 months ago

              Since you’re replying to every comment I’ve made - Alpha still doesn’t have a set meaning. It changes between people who use it.

              Logging in and doing the content you couldn’t do when you originally bought it still means it’s progressing and yes, it qualifies as a game no matter how mad that makes you.

              What part of “it’s still being fucking developed” keeps getting past you bud? “It’s just a tech demo, it’s not a complete game” - no fucking shit. You being pissy that it’s not done as fast as you want it is entitlement and you should really grow the fuck up.

              • @[email protected]
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                12 months ago

                No, I wanted the promises made to be kept ya tard. I was promised a game at least 5 times.

                Go cordless Chris Roberts balls a bit more

                  • @[email protected]
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                    2 months ago

                    Kickstarter and early releases

                    In its initial debut on Kickstarter, Star Citizen was marketed as “everything that made Wing Commander and Privateer / Freelancer special.” The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics. The initial estimated target release date was stated to be November 2014, with all proposed features available at launch. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware.[3] While the initial release would be targeted for Windows, Roberts stated that Linux support was a goal for the project after its official release.

                    Who is the retard now?

                    link to article that proves you are retarded

          • @brey1013
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            32 months ago

            It works like a charm, too. ™️

          • @[email protected]
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            -12 months ago

            The people who whine about this game are just fucking dumb. Gamers are some of the worst entitled pricks.

            • @[email protected]
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              32 months ago

              I could have sworn when I pledged in 2014-2016 (can’t recall at the moment) I pledged cause Squadron 42 was hyped to be released in a much shorter time. I’m not complaining, I spent some more cash on it, but I thought I was going to get a fancier single player space game before now. I loved Wing Commander as a kid, even had to get a tech to figure out the highmem.sys and possibly other optimization in the windows .bat files to even play so wanted to play the newest of Chris Rpberts.

              Of course maybe I misunderstood at the time and it wasn’t supposed to be coming that soon, which is why I’m not bothered even if it passed, I think they are trying but got into feature creep. I haven’t logged on in over a year now but I keep an eye on things to try when it seems interesting and get use out of my HOTAS.

      • @[email protected]
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        2 months ago

        Cool, too bad it’s one of the worst pay to win games. Last time I checked you had to pay real money to buy in-game stuff and the prices were by no means pocket change.

        • @[email protected]
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          22 months ago

          It really isn’t though. For one you don’t “have” to buy anything except a starter package for $45, everything else is optional if you want to support development. There also isn’t really a “win condition,” there’s PvP, but it’s not like ranked matches or whatever.

          Also those people buying the largest most expensive ships are going to be in for a rude awakening. You will have costs for managing ships that currently isn’t in the game, but when it is I imagine the big spenders will bankrupt themselves (in game currency). There’s also the fact that ships larger than a one seater will need crew so you can’t really do much with them on your own.

          The prices of ships can be absurd, but I think the people that buy them are just shooting themselves in the foot. I’ve been a backer since 2014 and aside from the starter ship I only bought one “extra” cheap shuttle because I love having access to it through any wipe even though I could earn it in game fairly quickly.

        • @RealFknNito
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          -22 months ago

          “Last time I checked”

          Damn, as of years ago you’ve been able to buy new ships with in-game currency. You’re not even keeping up on the game you’re bitching about. Sure you can always buy better ships with real money, you can have whatever reservations you want about that, but calling it pay to win seems like a stretch. Elite Dangerous has long proved space battles are often a skill issue.

    • @Tattorack
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      22 months ago

      It’s meant to be an “everything” game.

      Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.

      So what is Star Citizen supposed to be?

      An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren’t new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.

      So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you’re on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.

      This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!