- cross-posted to:
- [email protected]
- overwatch
- [email protected]
- cross-posted to:
- [email protected]
- overwatch
- [email protected]
Well, this is hardly unexpected.
Still, considering how PvE was supposed to be the pillar of Overwatch “2”, and the outwards-facing reason for the switchover, it’s sad. There was actually some cool promise in those PvE ideas, and now even the “light” version seems to be cancelled.
Why do companies not want money but yet screen and shout about wanting money?
They were able to sell a video game which came with an IOU instead of a major component. I think they kept a lot of money by doing that
Did they sell it though? Everyone who bought it got the game they paid for (and now sort of don’t have anymore, lol) but wasn’t the promise of PvE an add-on to the now free game?
they probably got a lot of people to buy the first couple battlepasses. a success for that quarter, maybe, but probably not the long tail they were hoping to get from transforming it into the GaaS model. they probably made more money from OW1 lootboxes, overall
I really doubt it considering how many boxes you got thrown after you, with coins for dups with which you can just buy skins. Was a great system for the player, but probably terrible monitarily.
It had made them over a billion dollars as of 2019