ILoveRegenHealth: UploadVR speculates why this is, or that it could be a combination of all three reasons:
>- It could be due to the higher quality of experience delivered by the pancake lenses and more powerful chipset. Apps and games load slightly faster, look sharper and clearer, and often run at higher refresh rate, meaning they feel smoother and have less chance of making the user feel sick.
>- It could also be due to the improved passthrough. Quest 3’s passable quality color view of the world lets owners interact with and stay aware of their surroundings without taking the headset off, and makes using the browser and watching YouTube more widely appealing.
>- There could also be a degree of selection here. People who are more engaged with VR are more likely to upgrade to Quest 3, and people who are willing to spend $500 or $650 on a headset may be more likely to continue to use it than those who paid less.
clamroll: Been on the VR train since my cv1. 2nd headset was a q2. Got a 3 on new years day. I’ll say since the 3 launched we’ve been getting a better stream of quality titles launching. But my 3 has been getting much more use as it’s simply more comfortable (on my head, and to my eyes), and the quality passthrough. Makes it so much less isolating, and MR makes me able to punch, swing, or play ping pong without fear of household destruction 😆
Doesnt hurt I just overhauled my PC, and can now do HL Alyx, and Lone Echo (2 to be bought when the others are completed). But I feel like the native app library is the best it’s ever been, and not only do I want to stay in VR for hours now, my body can actually stand me doing it.
Also very worth noting, as someone very sensitive to motion sickness, who still had as recently as december, I’ve had VERY little since upgrading to the 3. I’m actually turning a lot of comfort settings down, if not off. After literally years of needing them on high, and it often times not being enough still.
I’m very happy with my purchase. If my hardware referral credit from my friend didnt require such back and forth I’d have no complaints (outside of maybe battery life, but I’ve solved that). The 3 is one hell of a device.
ILoveRegenHealth: Should also add this news came from the recent 2024 GDC, and Chris Pruett (Meta’s Director of Content Ecosystem) advised developers that Quest 3 owners return to continuously use apps at a higher rate.
And interestingly, in 2019 John Carmack said that the original Oculus Quest had higher retention than any previous headset, including the PC-based Rift and Rift S.
I know there were retention problems later on with the software droughts, and even the best-selling Quest 2 would run into monthly retention problems, but good to see a marked improvement with the Quest 3.
BulljiveBots: I have an easier time watching movies in the Q3 so I’m definitely in the headset for a couple of hours at a time minimum nearly every night. I love having a big screen…
Katamari_Demacia: Yeah definitely a combo. For me, the number 1 was the new lenses. I cant do fresnel. It feels so janky. Feels like we just went from 420i CRT to 2k LED.
feralkitsune: The pancake lenses re the only reason I don’t regret my Quest Pro, it made PCVR look so much more clear.
But man, sometimes I do miss CRTs compared to modern monitors so not sure about that point. lol, that instant response time is hard to match. And the blacks on a good monitor were spectacular.
karmapopsicle: OLED is the modern equivalent, and in my experience matches the expectations of what a lot of people think they remember CRT looking like.
DannyDeVitosFeet: I haven’t tried pancakes yet. The quest 2 is still treating me good, but your comment makes me excited for when I do decide to upgrade.
shitzpostarus: As someone who was ready for an upgrade and not impressed with the Pico 4 experience despite similar specs, the Quest 3 has been awesome. I highly recommend moving up as soon as possible if you spend any time in VR.
It was the first time an audible “wow” that came from me since Rift to G2.
Historical-Ride-3169: Do you mind sharing the things you don’t like about pico4? I’m considering getting a 2nd headset for my parents. The balanced weight design of pico4 is really appealing as my dad complained about quest3 being too heavy on his face.
ROTTIE-MAN: Get him a bobo m3 pro headstrap or the kiwi version.I suffered really badly with the q3 stock strap till I got a halo strap which takes all the weight away from your face and spreads it from the back of your head to your forehead.I also got a globular cluster halo strap for my psvr2 which does a slightly different job but it works just as well!
shitzpostarus: Nothing I didn’t like would bother them. I am just familiar with the Meta ecosystem and primarily use PCVR so it wasn’t a good fit for me at the time. The visuals seemed similar to my memory, but it didn’t give me the same wow factor that Quest 3 did.
I think the Pico 4 is a fine option for newcomers. The only major bummer is being locked out of Meta exclusives.
VRtuous: I went from psvr 1 non-fresnel, higher FOV, OLED to Quest 2. I regret nothing and I really don’t think that’s it.
may be something as simple as realizing that many bought our were gifted Quest 2 during that 21 metaverse frenzy and then met with RE4 and not much else, so they just stopped using. And now they come back for round 2 and are surprised at a much more beefy and varied library than back then…
blancorey: i think some people are more sensitive to this than others. i have perfect vision and had no issue with it while my friend couldnt get over fresnel. ofc, i have a q3 and q2 now i def prefer the q3
Spawned024: I think it is very much like latency. Some people feel/see it, and others don’t. My wife will be watching something in 720p and I’m like “wtf is wrong with the tv” and she is oblivious to it, but I’m terrible at sensing latency. It has to be lagging pretty bad for me to notice.
MrEngin33r: I ended up owning two quest 2 units one had a super small “sweet spot” and the other was quite large. It made a huge difference in terms of peripheral clarity. The Q3 pancakes are a huge improvement on both, but for the people that really hate the fresnels I wonder if they didn’t get lenses with a smaller sweet spot.
punkinholler: I 100% understand that something like this can really be a turnoff for people and we all have things that annoy us. However, as someone who looks into microscopes on a regular basis, this is such a non-issue it actually made me chuckle to read it. We all have our pet-peeves though, and there’s nothing wrong with that (e.g. I hate streaming movies in Bigscreen because the sound sucks. I don’t care how great it looks, if I’ve got to listen to it in mono, I’m out. I’ve noticed that others don’t seem to have that problem when streaming in public rooms, but I’ve no idea how they get around it)
punkinholler: Yes, but your head isn’t stationary. It moves more than you’d think and it takes a good bit of practice to comfortably use a microscope for long periods without giving yourself a headache or making yourself motion sick from minute little head bobbles.
rokerroker45: I think the point is that folks who play in vr might be annoyed by the sweet spot shifting around when playing active games. Pretty much anything that involves swinging your arms or moving your feet irl inevitably shifts the HMD around. Q3 is the first headset I’ve owned where that doesn’t destroy the clarity immediately
punkinholler: I totally get that. I’m not making fun or suggesting that they’re wrong for feeling that way. My only point (such as it is) was that it’s funny how something that is a deal breaker for some people is barely noticeable to others. I don’t notice the sweet spot problem because I’m used to it for non VR reasons. Other people probably care less about audio quality than I do. Everyone’s issues are valid, it’s just funny how variable those issues can be between different individuals.
MrEngin33r: I actually also regularly use microscopes at work and I don’t think they’re a good analogy to Q2 lenses as they don’t have the same type of “sweet spot” behavior at all.
When you move your head laterally above a microscope the image stays clear but you see a little bit less of the image. That’s the opposite of the Q2 lenses where you see largely the same amount of image but the image can become much blurrier.
Parking_Cress_5105: I had/resold 16 Quests 2, the differences vere pretty huge between them. I use IPD 3 and some I couldn’t use as the ipd was too small. Some had big sweet spots and there were at least 3 different displays used.
But they all felt little blurry smudged, G2 has fresnels too but we’re much clearer even though the sweet spot was miniscule.
NewShadowR: This goes for quest 3 too. I had/resold 5 of them and almost every unit was different. One had visibly warmer color temp screens, one had shit mura, one had exceptionally bad glare and one had chromatic abberation very badly, another had very bad screen door effect.
ILoveRegenHealth: UploadVR speculates why this is, or that it could be a combination of all three reasons:
>- It could be due to the higher quality of experience delivered by the pancake lenses and more powerful chipset. Apps and games load slightly faster, look sharper and clearer, and often run at higher refresh rate, meaning they feel smoother and have less chance of making the user feel sick.
>- It could also be due to the improved passthrough. Quest 3’s passable quality color view of the world lets owners interact with and stay aware of their surroundings without taking the headset off, and makes using the browser and watching YouTube more widely appealing.
>- There could also be a degree of selection here. People who are more engaged with VR are more likely to upgrade to Quest 3, and people who are willing to spend $500 or $650 on a headset may be more likely to continue to use it than those who paid less.
clamroll: Been on the VR train since my cv1. 2nd headset was a q2. Got a 3 on new years day. I’ll say since the 3 launched we’ve been getting a better stream of quality titles launching. But my 3 has been getting much more use as it’s simply more comfortable (on my head, and to my eyes), and the quality passthrough. Makes it so much less isolating, and MR makes me able to punch, swing, or play ping pong without fear of household destruction 😆
Doesnt hurt I just overhauled my PC, and can now do HL Alyx, and Lone Echo (2 to be bought when the others are completed). But I feel like the native app library is the best it’s ever been, and not only do I want to stay in VR for hours now, my body can actually stand me doing it.
Also very worth noting, as someone very sensitive to motion sickness, who still had as recently as december, I’ve had VERY little since upgrading to the 3. I’m actually turning a lot of comfort settings down, if not off. After literally years of needing them on high, and it often times not being enough still.
I’m very happy with my purchase. If my hardware referral credit from my friend didnt require such back and forth I’d have no complaints (outside of maybe battery life, but I’ve solved that). The 3 is one hell of a device.
ILoveRegenHealth: Should also add this news came from the recent 2024 GDC, and Chris Pruett (Meta’s Director of Content Ecosystem) advised developers that Quest 3 owners return to continuously use apps at a higher rate.
And interestingly, in 2019 John Carmack said that the original Oculus Quest had higher retention than any previous headset, including the PC-based Rift and Rift S.
I know there were retention problems later on with the software droughts, and even the best-selling Quest 2 would run into monthly retention problems, but good to see a marked improvement with the Quest 3.
Jmdaemon: Imma go with number 3. The only people spending 500 bucks on VR are full time VR players.
AmosRatchetNot: Define “full time”. Sure as hell aint gettin paid to shoot head crabs . . LOL
BulljiveBots: I have an easier time watching movies in the Q3 so I’m definitely in the headset for a couple of hours at a time minimum nearly every night. I love having a big screen…
Katamari_Demacia: Yeah definitely a combo. For me, the number 1 was the new lenses. I cant do fresnel. It feels so janky. Feels like we just went from 420i CRT to 2k LED.
feralkitsune: The pancake lenses re the only reason I don’t regret my Quest Pro, it made PCVR look so much more clear.
But man, sometimes I do miss CRTs compared to modern monitors so not sure about that point. lol, that instant response time is hard to match. And the blacks on a good monitor were spectacular.
karmapopsicle: OLED is the modern equivalent, and in my experience matches the expectations of what a lot of people think they remember CRT looking like.
DannyDeVitosFeet: I haven’t tried pancakes yet. The quest 2 is still treating me good, but your comment makes me excited for when I do decide to upgrade.
shitzpostarus: As someone who was ready for an upgrade and not impressed with the Pico 4 experience despite similar specs, the Quest 3 has been awesome. I highly recommend moving up as soon as possible if you spend any time in VR.
It was the first time an audible “wow” that came from me since Rift to G2.
Historical-Ride-3169: Do you mind sharing the things you don’t like about pico4? I’m considering getting a 2nd headset for my parents. The balanced weight design of pico4 is really appealing as my dad complained about quest3 being too heavy on his face.
rokerroker45: Have you tried getting a different strap? I use the slim bobo vr one and it’s miles better than the stock strap
ROTTIE-MAN: Get him a bobo m3 pro headstrap or the kiwi version.I suffered really badly with the q3 stock strap till I got a halo strap which takes all the weight away from your face and spreads it from the back of your head to your forehead.I also got a globular cluster halo strap for my psvr2 which does a slightly different job but it works just as well!
shitzpostarus: Nothing I didn’t like would bother them. I am just familiar with the Meta ecosystem and primarily use PCVR so it wasn’t a good fit for me at the time. The visuals seemed similar to my memory, but it didn’t give me the same wow factor that Quest 3 did.
I think the Pico 4 is a fine option for newcomers. The only major bummer is being locked out of Meta exclusives.
VRtuous: I went from psvr 1 non-fresnel, higher FOV, OLED to Quest 2. I regret nothing and I really don’t think that’s it.
may be something as simple as realizing that many bought our were gifted Quest 2 during that 21 metaverse frenzy and then met with RE4 and not much else, so they just stopped using. And now they come back for round 2 and are surprised at a much more beefy and varied library than back then…
blancorey: i think some people are more sensitive to this than others. i have perfect vision and had no issue with it while my friend couldnt get over fresnel. ofc, i have a q3 and q2 now i def prefer the q3
Spawned024: I think it is very much like latency. Some people feel/see it, and others don’t. My wife will be watching something in 720p and I’m like “wtf is wrong with the tv” and she is oblivious to it, but I’m terrible at sensing latency. It has to be lagging pretty bad for me to notice.
MrEngin33r: I ended up owning two quest 2 units one had a super small “sweet spot” and the other was quite large. It made a huge difference in terms of peripheral clarity. The Q3 pancakes are a huge improvement on both, but for the people that really hate the fresnels I wonder if they didn’t get lenses with a smaller sweet spot.
punkinholler: I 100% understand that something like this can really be a turnoff for people and we all have things that annoy us. However, as someone who looks into microscopes on a regular basis, this is such a non-issue it actually made me chuckle to read it. We all have our pet-peeves though, and there’s nothing wrong with that (e.g. I hate streaming movies in Bigscreen because the sound sucks. I don’t care how great it looks, if I’ve got to listen to it in mono, I’m out. I’ve noticed that others don’t seem to have that problem when streaming in public rooms, but I’ve no idea how they get around it)
Dumb_Mod: A scope is stationary. Not something on your head you can shake out of place
punkinholler: Yes, but your head isn’t stationary. It moves more than you’d think and it takes a good bit of practice to comfortably use a microscope for long periods without giving yourself a headache or making yourself motion sick from minute little head bobbles.
rokerroker45: I think the point is that folks who play in vr might be annoyed by the sweet spot shifting around when playing active games. Pretty much anything that involves swinging your arms or moving your feet irl inevitably shifts the HMD around. Q3 is the first headset I’ve owned where that doesn’t destroy the clarity immediately
punkinholler: I totally get that. I’m not making fun or suggesting that they’re wrong for feeling that way. My only point (such as it is) was that it’s funny how something that is a deal breaker for some people is barely noticeable to others. I don’t notice the sweet spot problem because I’m used to it for non VR reasons. Other people probably care less about audio quality than I do. Everyone’s issues are valid, it’s just funny how variable those issues can be between different individuals.
MrEngin33r: I actually also regularly use microscopes at work and I don’t think they’re a good analogy to Q2 lenses as they don’t have the same type of “sweet spot” behavior at all.
When you move your head laterally above a microscope the image stays clear but you see a little bit less of the image. That’s the opposite of the Q2 lenses where you see largely the same amount of image but the image can become much blurrier.
Parking_Cress_5105: I had/resold 16 Quests 2, the differences vere pretty huge between them. I use IPD 3 and some I couldn’t use as the ipd was too small. Some had big sweet spots and there were at least 3 different displays used.
But they all felt little blurry smudged, G2 has fresnels too but we’re much clearer even though the sweet spot was miniscule.
NewShadowR: This goes for quest 3 too. I had/resold 5 of them and almost every unit was different. One had visibly warmer color temp screens, one had shit mura, one had exceptionally bad glare and one had chromatic abberation very badly, another had very bad screen door effect.
SvenViking: I was thinking the same regarding self selection. For people less sure about VR, Quest 2 is a valid choice at ~half the cost.