• @Cosmos7349
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    1098 months ago

    I mean it’s a play as old as time; “we give great deals to the sellers and the buyers, until we own the market”

      • @pivot_root
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        578 months ago

        Developers. UE5 is chalking up to be the defacto standard for modern titles that don’t have budgets large enough to make their own engine.

        EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for.

        • I Cast Fist
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          348 months ago

          I really wish they’d start by not making the EGS program a fucking UE5 app. Seriously, using the whole ass engine to render html is stupid beyond belief

          • @pivot_root
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            228 months ago

            Wait, is it seriously a full-blown UE5 application?

              • I Cast Fist
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                8 months ago

                If you peruse the folder where it’s installed and compared to any UE4 or UE5 game, you’ll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic Games\Launcher\Engine\Config which has stuff like BaseEngine.ini which, among other networking configurations, also has this:

                [/Script/Engine.Engine]
                ConsoleClassName=/Script/Engine.Console
                GameViewportClientClassName=/Script/Engine.GameViewportClient
                LocalPlayerClassName=/Script/Engine.LocalPlayer
                WorldSettingsClassName=/Script/Engine.WorldSettings
                NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
                NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
                AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
                PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
                

                Meanwhile, in Epic Games\Launcher\Portal\Config, the “game” part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter’s first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini

                So, yeah, it’s the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I’m not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a “clean” install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install.

              • @pivot_root
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                28 months ago

                That is ridiculous. Even Electron would have been better…

          • @[email protected]
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            -98 months ago

            Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks.

            • I Cast Fist
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              98 months ago

              Ever heard the saying “Everything looks like a nail when you have a hammer”? Basically, just because you have a tool, it doesn’t mean it’s the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that?

              • @[email protected]
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                -68 months ago

                That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required.

                • @pivot_root
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                  8 months ago

                  I don’t think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step.

                  To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5.

                  They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it’s not like they don’t know how to add it to a standalone application.

                  • @[email protected]
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                    18 months ago

                    Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right?

                  • @[email protected]
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                    18 months ago

                    You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you.

        • @Gabu
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          18 months ago

          Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully)

          • @pivot_root
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            78 months ago

            I know Godot exists, and it’s preferable to supporting Epic, but it isn’t up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box.

            I would love for Godot to be the standard and first choice for every developer (including AAA), though.

          • @[email protected]
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            38 months ago

            “ignoring the major players in the industry”

            UE5 had turned into the standard whether you like it or not. I personally don’t like the engine, but that doesn’t mean I’ll lie about its position in the market, and neither should you. You aren’t doing Godot any favours with it

            • @Gabu
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              08 months ago

              When said “major players” only pump out trash that’s not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade.

              Indie devs and studios are the ones actually carrying the industry forwards.

              • @[email protected]
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                18 months ago

                Your preference doesn’t dictate what’s industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn’t it.

                The last AAA game I bought was Fallen Order,

                A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism.

                • @Gabu
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                  08 months ago

                  Fallacious reasoning. “Indie” isn’t a genre of games. I don’t claim AAA games are garbage because of a preference – they’re objectively slop made without passion as a cashgrab.

      • @ABCDE
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        18 months ago

        Rocket League and Fall Guys are also on there. Not sure how much paid games sell there though.

      • @Rose
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        18 months ago

        Steam is largely driven by Valve’s own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka.