• @[email protected]
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    9 months ago

    It’s embarrassing when a modern game does that. Game Programming 101 now tells you to keep physics and graphics loop timing separate. Engines like Unreal and Godot will do it for you out of the box. I’m pretty sure the SDL tutorials I read circa 2003 told you to do it. AAA developers still doing it on this side of 2008 should be dragged outside and shot for the good of the rest of us.

    • @TexasDrunk
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      29 months ago

      I didn’t even know they still did it. I just remember games in the 80s and 90s doing that.