• @ryan6061
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    67 months ago

    Perhaps you’re not playing it properly? Enemies tend to take a long time to fell if you are not focusing on their weaknesses or staggering and then upping the stagger multiplier. You’re really intended to use all your moves synergistically and be switching between characters to build ATB. With the synergy skills and abilities the combat has gotten a bit more complex in the sequel

    From what I’ve seen the combat is considered one of the strengths of the remake series.

    • @HeyJoe
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      17 months ago

      It’s the best they have done to date. Every game since 12 has basically been them trying to get to this, and they nailed it if you ask me. You have real time battles with loads of spells and techniques where you can switch between anyone in an instant and feels flawless. You can stop battle and take your time selecting the next move or you setup preset moves that you love to L1 and a button so the battles feel seemless and uninterrupted. You get like 9 people to play with and all of them are very unique in style.

      The single thing I saw room for improvement was allowing you to have more flexibility over your teammates that you are not controlling so they do more on their own. Throughout the game you do get materia specifically to address this, but I would have much preferred a simple gambit system that FF12 used instead.

      Outside of that, as someone who grew up playing the original, this game far exceeded anything I could have wanted and hits all the nostalgia. I don’t get much time to play these days, so I am still playing through it, but I believe I am nearing the end soon. For comparison I play a lot of games throughout the year, but I realized recently I haven’t beaten one in over a year. I have no doubts I will beat this one soon.