For me, ________ is basically all sports games that have ever been broadcast. Most of them are just locked away somewhere, with literally no legal way for anyone to see them.

  • @ilinamorato
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    49 months ago

    I mean, self-publishing is a viable way of becoming a published author specifically because this model works. But even worse, carving back intellectual property (and, crucially, ending corporate IP ownership) would make corporations desperate for new revenue streams; and jumping into a popular self-published story three years and a day after its original release, to drop a low-effort sequel and siphon off all of its popularity, while the original creator is struggling with two full time jobs trying to finish the sequel they originally came up with–well, that would be just the predatory thing a megacorp would do in this instance.

    Yes, we desperately need net neutrality, and to return to an actually open web, but that’s a separate issue.

    • @j4k3
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      19 months ago

      I guess that is where we differ most. I want to see the corporations fail precisely because the low effort benchmark they exist under is so low any alternative will beat them. Like I don’t care for any video games coming out of any current company. I won’t buy a subscription to anything whatsoever. I refuse to be a serf in neo feudalism. I pay attention if someone does an indie game that is creative, but I despise venture capital and investment banker art. To me, the the people in this space, on both sides, corpo and consumer are all irrelevant imbeciles. I don’t want to be a part of their bubble for all the money in the world. I simply do not care about them and value my freedom over their tyranny even if it means I’m homeless in a gutter as one of the last citizens in the crush of the digital dark ages.

      • @ilinamorato
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        29 months ago

        I also want to see media dragons fail. But I don’t think you’re paying attention to what I’m saying their advantage truly is. They can carpet-bomb the world with marketing for their low-effort knockoff such that the genuine article doesn’t get a chance, and most consumers (who don’t really know or care about ownership or authorial intent) won’t know the difference. And then the person who actually labored over that property loses big.

        • @j4k3
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          29 months ago

          You’re correct about my quixotic naïveté. I haven’t explored the ideas much, but need to, as this has been on my mind. I have hesitated sharing my stories and details thus far because I am unsure about this exact issue. In addition, I’ll admit my business sense is poor in this exact area. I’ve owned a body shop twice and was the Buyer for a chain of bicycle shops. I’m great with numbers, statistics, working; anything intellectually intuitive I excel at. I like to play in the weeds too much. I suck at the emotional side of politics and sales. So when it comes to networking I suck on so many levels. I’ve had the experience of people taking advantage of my openness and kindness on far too many occasions to count.

          So, I have a unique take on an entire future SciFi universe unlike any that have been explored so far. I have a large mind mapped tree that keeps expanding and many ideas and stories started. I’m a total amateur that wants to explore my mind more than anything else, but I would like to share the experience. How do you think I should do that and prevent someone taking advantage of me in the off chance that anyone cares or pays attention to what I create?

          • @ilinamorato
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            29 months ago

            I think you should maintain that hopefulness; people like you are an endangered species these days.

            I am very much not a lawyer, but I will say that right now the advantage is to you if you hold on to your rights; in the United States and most developed countries, you are able to do that simply by recording your story in a retrievable form. I would recommend researching your options for how to release some portion of those rights without getting shafted by a big company; your play might be a Creative Commons license, or something similar.