Big time. They were also really well designed to allow progression if you came back and started again. They really knew how to design them to extract maximum cash.
There was a very popular game in our local arcade called “Toki”. I once made it to the last level on one credit (unfortunately didn’t complete it). The entire arcade gathered around to cheer me on.
Another time myself and a good friend finished “Time Crisis” on a single credit in two player mode on a machine that was in our college. Again, massive crowd. People really got joy from watching. It was great. :)
Ah, the days when games were designed to pump as many quarters out of you as possible. The OG micro transactions.
Also you couldn’t let your game be beaten in a single weekend rental, that drives sales down too.
Also make puzzles so cryptic a strategy guide is needed.
Big time. They were also really well designed to allow progression if you came back and started again. They really knew how to design them to extract maximum cash.
There was a very popular game in our local arcade called “Toki”. I once made it to the last level on one credit (unfortunately didn’t complete it). The entire arcade gathered around to cheer me on.
Another time myself and a good friend finished “Time Crisis” on a single credit in two player mode on a machine that was in our college. Again, massive crowd. People really got joy from watching. It was great. :)
This was a nes game. There were no quarters.