• @A_Random_Idiot
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    287 months ago

    Honestly we’re kinda edging up to the point where I think 32gb of ram should be the minimum, especially for heavy use cases like games and production jobs.

    • @T156
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      87 months ago

      Even then, 32GB might be cutting it a bit fine for production or professional work.

      • Regna
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        57 months ago

        Yeah, in my work I don’t even do a lot of 3D rendering, but 64 GB main RAM and at least 8 GB GPU RAM barely manage to cut it performance wise for the GIS and CAD systems we use.

    • @arin
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      37 months ago

      Most heavy games do need 32GB ram. 16GB RAM will overflow to page file and we all run QLC SSDs, it’s gonna get corrupt over time being in constant writes.

      • @A_Random_Idiot
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        67 months ago

        i havent seen a game (without mods) that required 32gb yet, personally, but its getting close enough to go to 32gb anyway.

        Now with mods? Oh boy…I’ve seem games that require 64gb or more of ram with mods.

        • @arin
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          17 months ago

          Diablo 4 beta was totally 32GB i literally bought a ram kit from 16gb to 32gb after that experience. Cyberpunk 2077 needs over 16gb, and just that if you like to multitask, watch some YouTube or twitch with discord sharing screen and gaming with your friends during these games will need 32gb to avoid over using page file on 16gb. Maybe 24gb is enough with ddr5 kits if your lighter on multitask or don’t play the newer unoptimized games.

          • @A_Random_Idiot
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            27 months ago

            I play modded cyberpunk and I’ve never had an issue on 16gb. and I am also a multitasker with multiple windows and other things open and tabbing between them while gaming.

            • @arin
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              27 months ago

              Yeah i didn’t have an issue but i noticed all my ram used and my total commit was like 31gb everyday which is a bit concerning for my write limited qlc SSD