• GladiusB
    link
    97 months ago

    You needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room.

    It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book.

    You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out.

    • @Donkter
      link
      97 months ago

      Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you.

      • GladiusB
        link
        77 months ago

        You are now the DM.

        Sucker!

        • @Donkter
          link
          77 months ago

          Rocks fall, everyone dies.

      • GladiusB
        link
        27 months ago

        You have to roll silly

          • GladiusB
            link
            17 months ago

            You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign.

            You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key.