• GladiusB
      link
      99 months ago

      You needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room.

      It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book.

      You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out.

      • @Donkter
        link
        99 months ago

        Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you.

        • GladiusB
          link
          79 months ago

          You are now the DM.

          Sucker!

          • @Donkter
            link
            79 months ago

            Rocks fall, everyone dies.

        • GladiusB
          link
          29 months ago

          You have to roll silly

            • GladiusB
              link
              19 months ago

              You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign.

              You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key.