The Picard Maneuver to GamingEnglish • 9 months agoHow times changeimagemessage-square74arrow-up1434arrow-down143
arrow-up1391arrow-down1imageHow times changeThe Picard Maneuver to GamingEnglish • 9 months agomessage-square74
minus-square@RightHandOfIkaroslinkEnglish21•edit-29 months agoAny true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi’s Island, which did maintain 60Hz.
minus-squareمهما طال الليلlinkfedilinkEnglish15•9 months agoAnd this required an extra in-cartridge hardware to render it
minus-squareAwkwardLookMonkeyPuppetlinkEnglish6•9 months agoWhat’s neat is that you don’t remember old games looking like this. You remember them looking great, because your imagination filled in the gaps.
minus-square@ZeffSydelinkEnglish5•9 months agoTo be fair, the soft edges of CRTs were much more forgiving when viewing chunky pixels.
Any true 2D game, because the console was designed for 2D games. The SuperFX chip used for Star Fox was also used for Yoshi’s Island, which did maintain 60Hz.
Yeah? Well that’s like 40 triangles!
And this required an extra in-cartridge hardware to render it
I can hear this image. Starfox OST is the shit.
Do a bagel roll.
What’s neat is that you don’t remember old games looking like this. You remember them looking great, because your imagination filled in the gaps.
To be fair, the soft edges of CRTs were much more forgiving when viewing chunky pixels.