• @Jeremyward
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    1610 months ago

    Had this happen recently with Rogue Trader, it was taking so long to load the assets and stuff I alt-tabbed then came back later and stared at the screen for a good long time before I saw the, “press any key to continue…”

  • @Treczoks
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    1210 months ago

    I’m using a software that sometimes throws an info requester when loading a project. And this requester can occasionally end up in the background, depending on what I am just doing. The other requester “Loading Project XYZ” meanwhile stays in the foreground and does not proceed, as it waits for the other requester to come back with an OK.

  • Grammaton Cleric
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    1110 months ago

    Gods, I absolutely hate interactive loading screens.

    No, I don’t need tips.

    No, I’m not taking a bathroom break.

    No, I don’t want to play Galaga while I wait.

    • @yamanii
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      510 months ago

      I wouldn’t mind playing gallaga while I wait, shame that when this patent finally died, loading became too fast warrant a retrogame.

    • BougieBirdie
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      510 months ago

      I read somewhere that it was a compliance requirement for some consoles. The player has to be able to interact with the game after X seconds or something, and that screen gives you a chance to push a button before seeing more cutscenes or something.

      I wouldn’t be surprised if that was a requirement for older systems that got carried over because tradition. Like, an arcade game wouldn’t go to the next screen just because you put a quarter in it, it waits until you hit a ready button to confirm you’re ready to play the game.

    • @someguy3
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      10 months ago

      Back in the days of long loading times you went to the washroom, got a drink, etc. So it was nice that it didn’t autoplay.

  • @[email protected]
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    610 months ago

    I know something’s up if it doesn’t start in 5 seconds ever since I switched to NVMe SSDs

      • @[email protected]
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        310 months ago

        I’d rather wait for shader compilation than getting random stutters whenever a boss whips out a new move. Looking at you, Elden Ring.

  • @DirkMcCallahan
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    410 months ago

    I would have rage quit long before that, but then, I’m an impatient sod.

  • @yamanii
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    310 months ago

    I hate this so much, just get on with it, why are they asking me to press a button to continue?

    • @[email protected]
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      310 months ago

      one reason could be to prevent that while you are getting your drink while the game loads you spawn in, get killed and lose

      • Victor
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        110 months ago

        Then that’s a bad design.

      • stebo
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        110 months ago

        This often happens even before the main menu. The game could send you to the main menu right away no problem.

  • THCDenton
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    210 months ago

    I needed that time to rethink my life.

  • @[email protected]
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    210 months ago

    The thing that often gets me is when it’s a screen that’s entire purpose is to show you the loading symbol (so you know what it looks like and not to shut off the console during it) and you just click to continue.

    So in this case I typically notice just the symbol and an waiting for it to go away on a screen where it will never go away.

    I think Persona 5 Royal and/or Yakuza: Like a Dragon are examples of games that have this when you first start them.