• @yamanii
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    1410 months ago

    His take was a breath of fresh air coming from reading askagamedev blog for years, where he said that you should pay 150 bucks for a used videogame from 30 years ago instead of pirating.

  • @Essence_of_Meh
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    1110 months ago

    Tim partially retreads the stuff that was already mentioned by various people in the industry (including Gabe Newell) but it’s by no means a bad thing - especially since he adds some personal stuff as well.

    If anyone is interested in game design and history of the industry Tim’s channel is a great watch in general. There’s lots of cool stories and tips for aspiring devs.

  • Quokka
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    10 months ago

    I was always a fan of how Cliffski approached piracy as an indie dev 16 years ago.

    https://www.positech.co.uk/talkingtopirates.html

    Opened dialogue, genuinely listened to pirates, and took steps to make his products more appealing and less hostile (eg removed all DRM in a time when everything was super DRM ).