His take was a breath of fresh air coming from reading askagamedev blog for years, where he said that you should pay 150 bucks for a used videogame from 30 years ago instead of pirating.
Tim partially retreads the stuff that was already mentioned by various people in the industry (including Gabe Newell) but it’s by no means a bad thing - especially since he adds some personal stuff as well.
If anyone is interested in game design and history of the industry Tim’s channel is a great watch in general. There’s lots of cool stories and tips for aspiring devs.
I was always a fan of how Cliffski approached piracy as an indie dev 16 years ago.
https://www.positech.co.uk/talkingtopirates.html
Opened dialogue, genuinely listened to pirates, and took steps to make his products more appealing and less hostile (eg removed all DRM in a time when everything was super DRM ).