NB: Careful, that reporter has apparently been wrong on a number of accounts regarding Sony’s PlayStation business in the past, eg:
- Sony: “We have not changed the production number for PlayStation 5”
- Sony: “We have not cut PSVR 2 production numbers”
I wouldn’t take this article too seriously / as gospel (although PSVR2 has probably not been selling like hot cakes).
I have the PSVR1, it’s kind of cool, but after moving, I never hooked it back up again. Too involved.
If the PSVR2 could play the 1 content, it would be a no-brainer to get one.
I wonder if there will be any clearance sales? Are there any good titles for PSVR? I got an oculus when it came out and apart from the wow factor I haven’t really used it much since. Beat saber is fun but pretty much anything involving moving about induces motion sickness.
I think rather than marking the price down further than normal sales, I think they will add official PC support to help boost sales. I think hey already confirmed they were looking into it.
For people with a PC and a PS5 this would make the PSVR2 the go to VR headset.
If they added Linux SteamVR support I’d definitely consider it, because Valve’s Deckard will probably be 2-3 times as expensive. lol
Steam Deck compatibility.
Boom.
The Deck wouldn’t have enough power to do VR surely.
I mean, it’s not optimized by any stretch of the imagination, but if dev cycles were thrown at it instead of one dude at his desk…
Maybe. It was up to around $150 or $200 off during Black Friday last year in the US.
Bigger issue is that there’s not a whole lot of software for it. Why buy a PSVR2 for a console that’s mid life with little to no roadmap of future content, and no plans for at the very least porting PSVR1 media?
Even worse is that as Sony likes to demonstrate, cross compatibility is up to their convenience. If you buy a PS5-priced VR headset, it might be relegated to a PS5. Can’t use it with your computer. Probably can’t user it with a PS6.
Beat Saber is also my main jam, and the motion sickness is something I’ve experienced, too.
Recently got around to finishing Alyx. I played it in teleport mode at first but I quickly got frustrated with the limitations around that for the combat, so I switched to continuous motion.
It was bad at first but I think I got my VR legs from doing that. I was playing the final levels without a trace of nausea.
For some reason even before that, continuous motion worked for me in Lone Echo, too. Somehow imagining myself being in zero-G, pushing off surfaces to float in different directions helped me get used to it.
Man I miss Echo Arena so bad.
I can’t tell you whether it’ll be worth it for you personally, but you absolutely can power through and get used to it. And man the final levels of Alyx are fun.
I could see being tempted if they go on fire sale, especially if it becomes reasonable to use on PC (I didn’t follow but there were reports of that). I won’t touch Facebook shit.
I jam on moonrider almost every night, I love music and a bit of “dancing”. I’m on that expertplus shit. I mostly use it for my sim driving rig. I wish I had gotten one sooner and now I can’t go back to using a screen. The vr headset adds more immersion than the wheel and pedals. I really want to play firewatch as it has a great vr mod, but it already a sit down and enjoy the story game, which is even more immersing and consuming. I’ve only been through the intro and it made me sad. I need to find a day to just say I’m going through this whole game. I’m going to vr mod portal 2 to test my motion sickness tolerance. I flew fpv drones for a while starting in like 2012 so for the most part I can disconnect what my eyes see and what my body feels.
The biggest flaws of the PSVR2 is no backwards compatibility and no first party support. Game changing hardware with no games to play