• @[email protected]
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    226 months ago

    It’s good to know folks in the industry like him and Sven at Larian are pushing back against all this BS

  • @[email protected]
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    86 months ago

    It is exciting to see a new single player IP come out from Sony, since their exclusive library has been incredibly disappointing this gen being mostly sequels or remakes. Seeing new stuff instead of constant sequels is definitely something I’d like to see more of.

      • @[email protected]
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        66 months ago

        For me it just being available only on Sony makes me consider it Sony exclusive. I hope it comes to PC though.

      • OsaErisXero
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        36 months ago

        I would have far fewer issues with gacha games if more studios took that gacha money and used it to fund projects like this instead of swimming in it scrooge mcduck style.

        • @trashgirlfriend
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          6 months ago

          Some studios seem to be doing that.

          The Arknights developer Hypergryph has created a bunch of new divisions to develop different games, including non-gacha single player ones. Their first non-gacha game Ex Astris was a bit underwhelming… but it costs like 9 bucks, so it’s not like the expectations are that high at least for me.

          Lesser known studio Project Moon also released a gacha game (Limbus Company) which they did I believe expressly say was to fund their future full release games. I would honestly really recommend their games, especially Library of Ruina if you enjoy difficult games with pretty cool story/setting.

  • @[email protected]
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    56 months ago

    I dunno, is this an issue? There have been a lot of successful single player releases in the past few years. I’m glad people feel they need to still exist but I don’t think single player games are going to stop being a medium.

    In the end, I just think companies are greedy, and that’s why we’re seeing problems and layoffs in the game industry.

    • MrScottyTay
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      46 months ago

      It’s not a massive issue but it could become one. A lot of AAA studios are chasing the dragon that essentially came from mobile games and trying to bring the shady practices to traditional games. Some with more success than others. Remember when almost every publisher were trying to make their own battle royale. They haven’t fully given up on that instead they’re chasing a more broader live service game. Even though they’ve went away from just focusing on the same genre but instead the same money making mechanics, these live service games stop l still all feel very similar. That’s the issue.

    • @Cornelius_Wangenheim
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      46 months ago

      A bit. We’ve recently had Arkane and Rocksteady forced to make multiplayer games by their publishers and fail at it.

    • @Son_of_dad
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      36 months ago

      It just sucks that so many of our already established, single player franchises are being turned into online multiplayer crap.