• winety@lemmy.zip
    link
    fedilink
    English
    arrow-up
    33
    ·
    edit-2
    1 year ago

    I dropped out of uni because of the first game. Don’t do this to me!

  • bionicjoey@lemmy.ca
    link
    fedilink
    English
    arrow-up
    26
    ·
    1 year ago

    Goddamn. I was not expecting this. Hard to imagine how they could improve on the original in ways that feel like they warrant a whole new game rather than just a content update for the original. That being said, I’m excited to see what they come up with.

    • huginn@feddit.it
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      1
      ·
      1 year ago

      New character(s) and new engine - they dropped Unity for Godot.

      • ampersandrew
        link
        fedilink
        English
        arrow-up
        11
        ·
        1 year ago

        The last game didn’t use Unity; it was coded in Java with some extra libraries. They dropped this game from Unity mid development.

  • KnitWit
    link
    fedilink
    English
    arrow-up
    15
    ·
    1 year ago

    Wonder if this will finally get me to put down the original or if I just play both from now on lol.

  • simple@lemm.eeOP
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    4
    ·
    1 year ago

    LET’S FREAAAAAAAAAKINNNNNNNNNNGGGG GOOOOOOOOOOOOOOOOOOOOOOO

  • terwn43lp
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    holy shit, they’ve been quiet so long i thought they retired

  • HunterOfGunners
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    3
    ·
    1 year ago

    I really REALLY hope that if/when this game comes to mobile they ditch the idea of a virtual mouse. Fantastic game ruined by bad UI design.

    • rigatti
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      1 year ago

      There’s no virtual mouse, are you thinking of the wrong game?

      • HunterOfGunners
        link
        fedilink
        English
        arrow-up
        13
        arrow-down
        1
        ·
        1 year ago

        On Android it works like a virtual mouse. Touch your cards so one is pulled up higher so you can read it, release your finger making sure not to activate the card, the card is still higher up, now touch up in the middle of the screen in a failed attempt to deselect the card. More often than not, that touch intending to do nothing spends the card because it assumed I drug it up onto the field.

        This game is so frustrating on my phone.

        • rigatti
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          1
          ·
          1 year ago

          I’ve always just dragged the cards rather than using successive taps. It’s pretty intuitive in my opinion. I would have never thought to call that a virtual mouse…

          Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.

          • HunterOfGunners
            link
            fedilink
            English
            arrow-up
            6
            arrow-down
            1
            ·
            1 year ago

            I drag the cards when I want to use them but when I first got the game I didn’t know what any of the cards did and I felt punished for trying to find out.

            • rigatti
              link
              fedilink
              English
              arrow-up
              3
              arrow-down
              3
              ·
              1 year ago

              In that case you tap the card and it pops up to show the text. Still pretty intuitive. I guess if you’ve never played a deck building game or RPG it could be confusing?

          • CileTheSane@lemmy.ca
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            1
            ·
            1 year ago

            Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.

            Yes, once you get used to it it is functional, but it is unintuitive and requires getting used to.

            • rigatti
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              2
              ·
              edit-2
              1 year ago

              The one aspect is slightly unintuitive, but mostly you tap and drag like you would on any mobile interface. There is no"virtual mouse" or anything crazy. It’s wild to me that people would be frustrated out of playing because of the interface.

        • Kbobabob
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          2
          ·
          1 year ago

          I played the hell out of it on my phone and I didn’t have these issues. Maybe I just used a different technique, shrug.

  • teemrokit
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I wonder if the defect and watcher will be back as playable characters since they weren’t shown in the trailer.