• @dumpsterlid
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    1101 month ago

    Git off discord tho for game development, it ends up causing only the types of people who are really active on discord to interact and give feedback and I have seen that really send some games off the rails as the rest of the playerbase begins to get the vibe the game is being developed for a small sliver of the game’s fans (the ones on discord and really active).

    • @Potatos_are_not_friends
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      241 month ago

      Seriously. Definitely gives the loudest a place to control how games should work. And when they don’t get their way, they get loud in other places and make drama.

    • @[email protected]
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      111 month ago

      Any dev worth their salt knows to balance and weigh the feedback across all channels. Discord is easy for quick troubleshooting and frequently asked questions. I see devs have some issues with Steam forums because of the toxicity, but most still take feedback from there too.

      Usually Discord is just a funnel to redirect feedback to an internal backlog though. Together with all the other channels, including in-game reporting tools.

      • @dumpsterlid
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        41 month ago

        Any dev worth their salt knows to balance and weigh the feedback across all channels. Discord is easy for quick troubleshooting and frequently asked questions.

        I am sure most devs who primarily interact with their game’s community through discord believe they are listening to feedback from a variety of sources, but it is clear to me in every case I know of where a game has “join our discord!” plastered all over the store page that functionally the only place where your feedback will actually be taken seriously and get to the devs is discord.

        • @[email protected]
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          31 month ago

          That might just be the instant chat nature of Discord and how it’s easier to get a reply on there. I’m sure if you went the classic route of sending email it would be acknowledged as well, generally speaking.

    • @[email protected]
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      71 month ago

      One of the biggest mistakes I keep seeing devs make is listening to the no-lifers who live on social media. Especially the content whiners: fuck content, make the game work right first.

    • TeoTwawki
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      23 days ago

      Speaking from experience giving the loudest users real time access to your sanity isn’t great either. Better to corral them into a slower mode of communication, such as an old fashion forum or use githubs “discussions” feature. Then you can spend your weekend on unwinding without a bunch of kids screeching that they’ve been ignored because you missed some message that was checks notes 200 paragraphs of back scrolling.

      p.s. its 1000x worse when you inherit this kind of “community” from someone before you who let the monkeys do whatever. All I can say is thank god discord has that slow-mode feature now.

  • teft
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    81 month ago

    I agree with the dev.

  • @blahsay
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    530 days ago

    The dev then teabagged his corpse in game

  • @RayOfSunlight
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    -31 month ago

    I hope the dev gets backfired for that, i hate that word, but, which game?

      • @givesomefucks
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        -71 month ago

        So it’s a free “game” where you type a word that pops up?

        Wonder what the grift is.

        • @StrongHorseWeakNeigh
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          211 month ago

          I think it’s just a little game to help you learn to type. I don’t think there’s really a grift.

          • @[email protected]
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            191 month ago

            Honestly if it’s a game where the difficulty is structured around teaching you a skill then the the devs response is actually kinda on point (while also funny). It’s like someone submitting a complaint that the piano is too difficult and the skill bar should be lowered so that they shouldn’t have to just practice and learn to play like everybody else. But I could be wrong (I usually am)

            • Ech
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              121 month ago

              There’s zero indication that was their comment, though. All they said was they commented “on a feature”, not that it’s too hard.

          • @givesomefucks
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            -21 month ago

            I mean, there aren’t many free games that are actually free…

            • @[email protected]
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              41 month ago

              That depends on what free means, if it’s a GPL game it’s free as in gratis

              But your point still stands, we should be weary about free games or apps.

              • @[email protected]
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                1 month ago

                if it’s a GPL game it’s free as in gratis

                But gratis just means you don’t have to pay for it. If it was free as in GPL way it’d be free as in “libre” I think

    • lad
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      131 month ago

      I think, it’s the opposite:

      another review of the same game, it is positive and the text is just "Lol rekt"

      Regarding the grift

      maybe the developer just made this for fun and published for others to enjoy? It doesn’t seem like this needs any new features or much maintenance, that would also explain the response on discord: the dev doesn’t care if people like the game or not, it is what it is

      • @Potatos_are_not_friends
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        11 month ago

        As they should. Sometimes indie games should just be art.

        My games (really shitty demos), I’m personally not interested in building a audience or getting mass attention. I just wanna make the game in my head and if it kicks ass for others, sweet.