I made a really simple 2D platformer yesterday using @godot and following a tutorial.
It’s all assets I downloaded and steps I followed, but it’s something I never thought I’d actually be able to do!
It was interesting and I definitely want to learn more in the future!
This is the most fulfilled I’ve felt in months.
Awesome! That’s such a great feeling, find another good tutorial and keep learning!
I’m proud of you!
@Sunforged Thank you!
I’m trying to decide if I want to watch the next tutorial from the same creator that dives more into scripting or find another one that teaches more about nodes.
Nodes and key framing feel really native to me coming from editing videos full time in DaVinci Resolve and I have zero coding knowledge so coding and scripting seems more useful?
I picked up godot because I have been using codemonkey.com to teach my son python. Enevitably I have to help him when he gets stuck and I realized I knew alot more than I would have guessed. My point is coding isn’t as nebulous as you might think, not to say you won’t get stuck on syntaxes but it is also incredibly satisfying when you get it working.
@Sunforged It started to make a little bit of since in the minimal scripting I did for this tutorial, but it was really basic stuff.
I probably need to just get into it at some point and build on the nodes knowledge later since I was already sort of comfortable with those.
I started that tutorial and and was having a good time!.. right up until I accidentally knocked my laptop off a 1 ft surface and broke it 🙃 now I can’t do more Godot or blender until I repair or replace it
Congrats on your learning and fulfillment! I hope to rejoin you soon!
That’s why I always implement gravity last in my game projects.
Lmao, yeah I fucked up, damn. Rookie mistake I guess, but lesson learned
@Cris_Color Oh no that’s really frustrating!
Hopefully you can get it repaired or replaced soon and back on the learning path!
Thank you for the kind words ❤️ thats the hope!
I wanna figure out what repair might cost, but my laptop was from 2013 so I’m considering a shiny new framework
@mpicreates @godot was it the brackeys tutorial? I tried made the same project, and it’s been great! It even left me with enough knowledge to make some improvements of my own (adding ledge detection and gravity to the sine enemy)
@happyyoyo09 @godot Yeah it was this tutorial
Congrats and welcome to the community! Feels great to finish something that works.
Don’t worry that you used a tutorial or assets. Still a good accomplishment
@Kurzweil Thank you! It really did feel good to finish it and it work, even if it’s only like 30 seconds of gameplay that’s 30 seconds more than I had created before!
I’m definitely following more tutorials to learn more. I’m not sure I’ll ever make a game for release, but hey I’m doing more than I ever thought I would!
That inspired me to try it too, and it’s really cool! In just 2 hours I got my player running around, jumping, etc. I didn’t expect it would be quite so easy:
I have the assets from a previous attempt to write it in JavaScript from scratch https://chuck-game.tumblr.com/about which failed because of something in the physics engine crashing the whole browser for the players.
damn, that jump height for such short legs
Because he needs to be able to jump in the washing machine!