• @[email protected]
    link
    fedilink
    English
    164 months ago

    I know lots of people didn’t like Civ VI, but I still put more hours into that game than anything else in my Steam library apart from Civ V and Kerbal Space Program lol.

    As long as they keep making them, I’ll keep playing them.

    • @[email protected]
      link
      fedilink
      English
      23 months ago

      I have the opposite problem weirdly enough. I played a ton of Civ V, and have had a lukewarm aversion to Civ VI knowing it would be a huge time sink when I could be playing other games. Such as KSP. Which I also haven’t been playing for the same reason.

      I’ve had it in my library from some bundle or sale for years now but it still feels like it’s much newer than it is to me. I’ve just played one or two games of V when I have to scratch that Civ itch.

      There’s just too many games and too little time

      • @Brickhead92
        link
        English
        23 months ago

        ‘It’s just one game of Civ Michael, how long could it take? 10 hours?’

    • @Pacattack57
      link
      English
      14 months ago

      I am a lifelong fan and it was a great game. I’m looking forward to 7 and hope my old ass computer can run it lol

  • smoothbrain coldtakes
    link
    fedilink
    English
    114 months ago

    I wonder what kind of changes they will make to this iteration. I know VI was a big change from V, but eventually I learned to enjoy the different mechanics and have a ton of hours logged.

    • @[email protected]
      link
      fedilink
      English
      194 months ago

      My only request would be the same it’s always been: harder difficulties make the NPCs play better instead of just giving them bonus resources so they have amazing starts you have to rush to overcome.

      • @[email protected]
        link
        fedilink
        English
        74 months ago

        But that sounds haaaaard to design…

        Hey, maybe here’s an actual good use for AI, study how lots of people play strategy games, and teach a model to play at varying skill levels.

        • @[email protected]
          link
          fedilink
          English
          53 months ago

          That’s exactly what I was thinking. If they can teach an AI to play GO, Civilization should be easy.

    • Dark Arc
      link
      fedilink
      English
      44 months ago

      I’m kind of hoping for some asynchronous multiplayer features; Age of Wonders does this with some jank, but I think there’s room for a less jank / a more polished implementation.

    • @Taalen
      link
      English
      24 months ago

      Stupid question probably, but as someone who hasn’t really gotten into V or VI yet and thought that at a cursory glance they seemed pretty similar - what kinds of big differences are there between them?

      • @[email protected]
        link
        fedilink
        English
        33 months ago

        Civ6 has districts. Instead of having all of a city’s buildings existing in the city center tile, the city builds specialty districts that occupy a hex near the city. For example, a science district placed near some mountains will house the city’s library, university, and research lab.

        I think the districts are a fun addition because it exposes a civ’s infrastructure to attack. You can pilliage an opponent’s districts to temporarily cripple them and you get some decent loot in the form of gold, science, culture, or faith.

        • @Taalen
          link
          English
          13 months ago

          Thank you!

      • @[email protected]
        link
        fedilink
        English
        23 months ago

        In 6 your buildings in cities are categorised into districts. The districts take up a hex on the grid and receive bonuses based on adjacent hexes. A large part of the game revolves around planning your districts in every city as once they are placed, they cannot be moved. This is a slightly different playstyle compared to 5 where only the city location itself matters.

        Some other changes were around science, policies and eras. You unlock policy cards which you can swap out for different bonuses when needed instead of a constant effect. Policies are just as important as science this time around, and researching science and policies is boosted by actions in the game instead of only using Great scientists/writers. Every set amount of turns the world enters a different era, which also offers different policy cards for that period.

        There are no (or few) multiplicative bonuses. Having more cities is always beneficial.

        • @Taalen
          link
          English
          13 months ago

          Thank you!

  • db0
    link
    fedilink
    English
    54 months ago

    I honestly can’t play civ anymore because the ai is completely braindead, so either you play in normal mode where there’s no challenge, or you play in hard mode where the rampart cheating makes the game unimersive and grindy

  • @[email protected]
    link
    fedilink
    English
    14 months ago

    I was just thinking about a Civ sequel this morning. I clearly willed this into existence, you’re welcome. /s

    I didn’t play a lot of Civ after 2 until 6, where I played only a few games. I’m interested to see what they do with another one and if it can stuck me in.