Since we have an OSR community up and running, I say we should get to work immediately to give back. This thread will serve as the monster creation workshop. I’ll compile everything after a time and release a free zine of everything we can create as a group.

(Similar threads for adventure creation + more to follow)

  • @sambeastie
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    2 years ago

    Joint Viper:

    • AC: (Unarmored)
    • HD: 1 (1-6 HP)
    • Speed: 20’ /round
    • Attack: Bite (1d6 -1, 2 in 6 chance to poison on hit)

    Appears as a dark green snake, with lighter green patterns down the length of its body. Typically, a skull-like image is hidden somewhere in its natural coloration. They are able to reassemble themselves if cut into pieces, but break apart permanently if struck with a blunt object. They are significantly more aggressive than mundane snakes, and their venom is exceedingly toxic. They are drawn to the use of arcane magics, and particularly strike those who serve as catalysts for arcane energies.

  • @TigerClawTVOPM
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    2 years ago

    Battle Bear AC: 4 [15] HD: 7 (31hp) Att: 2x Claw 1d3, 1x Bite 1d6 MV: 120’ AL: Neutral

    From enchanted forests, come the Battle Bears. With an enhanced intelligence, they are able to wear some armors, but still don’t possess the hand coordination to wield conventional weapons. They are neutral aligned and will act on behalf of the forest itself.

    I hate it that its crunching the stat block down like that.

  • @sambeastie
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    32 years ago

    Alajansa (All-ah-yahn-sah):

    • AC: Varies, but usually as light armor or less. Can only be damaged with magic weapons.
    • HD: 5 (5-30 HP)
    • Speed: 40’ /round
    • Attack: Claw x2 (1d6+1 each, 1 in 6 chance to cause a burn on hit), random spell

    Angry spirits of those who died from magical catastrophe, unable to pass on. Typically found in or around the structure in which they were killed. Their passion and connection to the spirit world has granted them with some lingering magic of their own. Their presence is said to be marked with a sensation of creeping dread, the feeling of nausea, and occasional white flashes in one’s vision. Not all alajansa appear as their humanoid forms, and sometimes may appear as warped, otherworldly creatures from a plane beyond.

    Some say that if one can be addressed by the name it used in life, it’s possible to parlay with one, and that a full suite of metal armor can shield the wearer from the effects of its presence.