• @[email protected]M
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    47 months ago

    I was dying when the placeholder No Image thing popped up. That feels pretty reminiscent of the weird inventory/memory manipulation that is done in some Pokémon speedruns.

    • EndmakerOP
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      47 months ago

      Yeah, and 151 pretty much confirms the reference

      • @[email protected]M
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        47 months ago

        I remember watching a Pokémon run during a GDQ before and they were just menuing through their inventory and talking about how their inputs were directly manipulating the Game Boy’s ram bit by bit; essentially rewriting the memory to create a favorable game state, like an in-game save file editor. Blew my mind.

  • EndmakerOP
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    47 months ago

    Dungeon Meshi moment:

    speedrun Dungeon Meshi