• @[email protected]
      link
      fedilink
      13
      edit-2
      6 months ago

      What’s wrong with WebP? It’s a modern format with smaller file sizes, and most software supports it. It’s very commonly used online these days instead of the legacy formats.

      • @ninjabard
        link
        196 months ago

        I download memes to share them. Messenger does not like webp. It literally won’t allow me to send the image. I then have to edit the image just so I can send it. Now I have two copies of the same meme.

          • @[email protected]
            link
            fedilink
            English
            45 months ago

            Google docs and sheets don’t support WebP either. Always ironic when they made the fucking format

        • @[email protected]
          link
          fedilink
          26 months ago

          I thought WebP was fixed in Messenger a while back. You mean Facebook Messenger, right? I’ll see if I can figure out what’s up.

          • @ninjabard
            link
            15 months ago

            Yes. Facebook Messenger. I thought it had been fixed as well. It used to give an icon over the pic in the photo roll signifying it wouldn’t send. Now the icon is gone and I don’t find out until after failing to send it.

        • @[email protected]
          link
          fedilink
          2
          edit-2
          5 months ago

          Which messenger? Signal and WhatsApp support it.

          Edit: saw your reply below, it’s Facebook Messenger. Yeah, that’s a whole other problem of its own.

        • @[email protected]
          link
          fedilink
          16 months ago

          Just rename it into a .jpg extension instead

          Seems to just work for what i need them for ¯_(ツ)_/¯

          Ive had one or two that didn’t but i could open then in gimp and export that way.

          • @[email protected]
            link
            fedilink
            8
            edit-2
            5 months ago

            Just rename it into a .jpg extension instead

            Seems to just work for what i need them for ¯_(ツ)_/¯

            This usually means the app supports WebP but is doing something dumb like allowing the WebP file type but not the .webp file extension. If that’s the case, it’s often a one-line code fix.

            • Amanda
              link
              fedilink
              Svenska
              15 months ago

              This happened to me in a web form, but it was with .jpg and .jpeg. I was on a phone.

      • Mike
        link
        fedilink
        English
        186 months ago

        Photoshop only recently supported webp natively. Windows barely supports webp.

        Inb4 “have you heard of linux”

          • Mike
            link
            fedilink
            English
            5
            edit-2
            5 months ago

            In what capacity? Because the Photos app does not. Hence ‘barely’. Also HEIC support is globally shit. Apple can eat a dick.

            • @[email protected]
              link
              fedilink
              2
              edit-2
              5 months ago

              In what capacity?

              The built-in APIs for handling images (GDI+) added WebP support in 1809. This is mentioned in the the documentation for the drawing library in C#/.NET, which is a wrapper around GDI+: https://learn.microsoft.com/en-us/dotnet/api/system.drawing.imaging.imageformat.webp?view=net-8.0

              I haven’t tried it in the Photos app recently, and don’t have a Windows system handy right now to try it out, but I know it works for sure in Paint, which uses GDI+ for image encoding/decoding (and thus supports all formats that Windows itself supports).

              Of course, apps that use their own encoding/decoding code might have fewer features and support fewer formats than the native Windows code.

              Edit: Apparently it works fine in the Photos app if you just change the extension? Which means Microsoft is doing something weird. The code to decode WebP must be there.

              • @[email protected]
                link
                fedilink
                35 months ago

                The built-in APIs for handling images (GDI+) added WebP support in 1809.

                The end user doesn’t work with Windows API. The end user works with web sites and apps, which are rarely native these days. And there you’re often limited to png/jpg for uploads.

              • @[email protected]
                link
                fedilink
                15 months ago

                Oh god I could have just been changing the extension all along to open this stuff in Photos?? God damnit.

        • @pyre
          link
          25 months ago

          is “recently” less than 15 hours ago because that’s when the comment was made

      • lemmyng
        link
        fedilink
        English
        86 months ago

        Good luck using webp in any kind of collaborative diagramming software.

        • @[email protected]
          link
          fedilink
          5
          edit-2
          6 months ago

          Why does that software not support modern formats though?

          WebP has been around for over 10 years and practically all programming languages have image libraries that support it. Windows has had native support since Windows 10 1809, so any apps using Windows’ native image encoding/decoding should support it.

          • lemmyng
            link
            fedilink
            English
            66 months ago

            Maybe because in those scenarios PNG offers sharper images, which is more important than compression when you have complex diagrams. Or because webp is more CPU intensive, and PNG gives better performance when rendering. Or because of CVE-2023-4863.

            • @[email protected]
              link
              fedilink
              76 months ago

              PNG offers sharper images, which is more important than compression when you have complex diagrams

              WebP supports both lossy and lossless compression. Diagrams should use lossless compression so the image does not lose any quality.

              PNG gives better performance when rendering

              Images on the web usually aren’t large enough for this to make a significant difference, and it can sometimes be offset by the quicker download time.

              because of CVE-2023-4863.

              libjpeg and libpng have had a number of CVEs too though.

              • lemmyng
                link
                fedilink
                English
                16 months ago

                WebP supports both lossy and lossless compression.

                WebP did not always support lossless compression. It’s conceivable that the tools’ developers made the decision before that.

                Images on the web usually aren’t large enough for this to make a significant difference, and it can sometimes be offset by the quicker download time.

                That does not fit the use case of diagramming tools. They usually have comparatively few assets that are used multiple times in the same document. The larger the document, the more benefit lower CPU cost has. And I’ve seen LARGE diagrams.

                libjpeg and libpng have had a number of CVEs too though.

                Fair. I’m just speculating that it might be a contributing factor for the tools still not supporting the format.

                • @[email protected]
                  link
                  fedilink
                  25 months ago

                  WebP did not always support lossless compression. It’s conceivable that the tools’ developers made the decision before that.

                  WebP was first released in 2010, and lossless support was added in 2011. I really doubt there were tools built between 2010 and 2011 that haven’t been updated since then.

                  That does not fit the use case of diagramming tools. They usually have comparatively few assets that are used multiple times in the same document.

                  SVG is probably a better fit for this use case.

      • @[email protected]
        link
        fedilink
        55 months ago

        Sync for Lemmy decided to absolutely destroy the quality of your image so I thought being unable to read it was the joke, but I still decided to spend what ended up being WAY too much time to figure it out from the few pixels available… and then I accidentally tapped on it and the normal readable version opened. This multilayered brain fart and subsequent realization humbled me in an odd way, feels weirdly good.

        Here’s what it looks like:

  • @[email protected]
    link
    fedilink
    266 months ago

    This is one of those memes that divides people. I’m proud to say I’m on the side who guffawed loudly and drew glances from strangers.

    • @MisterFrog
      link
      65 months ago

      We’re not saying svg is bad, are we? It’s vector graphics which is great for scaling your images. (For non-photo images)

  • @proti
    link
    105 months ago

    On PC you can often drag an image before you download it.
    You’ll see if it’s really transparent or just with a checkerboard pattern.

  • @ChickenLadyLovesLife
    link
    English
    7
    edit-2
    5 months ago

    I wrote a TV guide app for Blackberry many years ago, and for the parts of the grid where the data had not yet downloaded, I drew (in code) a light checkerboard background like this. Got into a long-running argument with my company’s UX guy over it because he said it was a visual element that implied transparency when there wasn’t actually any transparency. So pointless - it wasn’t an app for image manipulation in the first place. I gave the darker squares a light blue tint and he left me alone, and then Blackberry died a quick death anyway.

    The moral of the story is one that I took to heart for all my future mobile development: nothing matters, just go home and smoke another bowl.

    • @jas0n
      link
      55 months ago

      Some real wisdom in this one.

    • nifty
      link
      25 months ago

      Eh I’d agree with the UX guy. We get away with a lot flexibility in software dev that we can’t in other engineering, like mechanical or civil