- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Guests:
- George Rankin, Senior Level Designer
- James Kay, Lead Content Designer
- Loek Gijsbertse, Lead Environment Artist
- Eddie Hilditch, Assistant Environment Art Director
TL;DW:
- Settlements on each planet of the Pyro system will differ based on the amount of radiation and heat they have to deal with.
- Pyro landing zones are more spread out and less secure.
- Each settlement is aligned with specific faction which may affect where you’ll be able to enter depending on your reputation.
- Farmsteads:
- Small communities that suppose to “feel like home”.
- They’re more spread out and have greenhouses and farms (with harvestables) as well as missions.
- Scrapyards
- They are the rare alternative to space stations when it comes to servicing your ship.
- They can be recognized by sunken “landing pits” for ships.
- You can do the usual space station things (repair, refuel, rearm).
- No ATC, it’s all self-service.
- New mission types:
- Repairing or jump starting machinery.
- Gathering crops.
- FPS salvaging.
- Trade posts:
- Focused on trade, as the name suggest. Have everything from weapons, through ship components to food.
- Products will differ based on location.
- Offer primarily hauling focused missions.
- There’s a showcase of various settlements with info on what and where they are as well as what to expect there.
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