• @[email protected]
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    149 days ago

    Whoohoo! Great to see Vulkan really taking place as the norm. I hope this can help stream line development for some as it keeps happening.

  • @[email protected]
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    119 days ago

    Huh but GPUs only support it since like 2016 or 2017. Older ones won’t be able to render GTK4?

      • @[email protected]
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        79 days ago

        I hope at least distros will make the switching automated because without it a lot of users will have issues, especially since Ubuntu and Fedora use GNOME by default.

    • LeafletOP
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      139 days ago

      There’s still OpenGL backends, a newer one that shares the same backend as the Vulkan renderer and the old OpenGL renderer.

    • @RoyaltyInTraining
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      249 days ago

      Truat me, you ro not want to experience CPU based rendering on high resolution displays

      • 2xsaiko
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        19 days ago

        QtWidgets uses software rendering. It’s completely fine on my 4K display except for a single application, KOrganizer, where it actually takes a while to redraw the UI. You can implement hardware rendering badly too (see QtQuick which is noticeably less responsive than QtWidgets)

    • @Robin
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      169 days ago

      Need? No. But hardware acceleration makes things faster and more efficient.

      • @devfuuu
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        09 days ago

        Sometimes. Most of the times. Not always.