• @[email protected]
    link
    fedilink
    143 months ago

    Whoohoo! Great to see Vulkan really taking place as the norm. I hope this can help stream line development for some as it keeps happening.

  • @[email protected]
    link
    fedilink
    113 months ago

    Huh but GPUs only support it since like 2016 or 2017. Older ones won’t be able to render GTK4?

      • @[email protected]
        link
        fedilink
        73 months ago

        I hope at least distros will make the switching automated because without it a lot of users will have issues, especially since Ubuntu and Fedora use GNOME by default.

    • LeafletOP
      link
      English
      133 months ago

      There’s still OpenGL backends, a newer one that shares the same backend as the Vulkan renderer and the old OpenGL renderer.

    • @RoyaltyInTraining
      link
      243 months ago

      Truat me, you ro not want to experience CPU based rendering on high resolution displays

      • 2xsaiko
        link
        fedilink
        12 months ago

        QtWidgets uses software rendering. It’s completely fine on my 4K display except for a single application, KOrganizer, where it actually takes a while to redraw the UI. You can implement hardware rendering badly too (see QtQuick which is noticeably less responsive than QtWidgets)

    • @Robin
      link
      English
      163 months ago

      Need? No. But hardware acceleration makes things faster and more efficient.

      • @devfuuu
        link
        02 months ago

        Sometimes. Most of the times. Not always.