• @[email protected]
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    94 hours ago

    Frustrating when I accidently switch something into another mode and cant figure out what the hell I did or how to get back to the state I am familiar with.

    It is amazing that it is free and open source though, it feels like a gift so I dont get too tilted when I get frustrated.

    • Lev_Astov
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      12 hours ago

      There are well made OSS UIs and there are kludgey, unplanned OSS UIs. Blender is in the latter along with GIMP.

  • @Nightsoul
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    34 hours ago

    There have been a few times where I’ll sit down and say, “today will finally be the day I learn blender”

    Then I open Fusion 360 or OnShape or TonkerCad

    • @cmrn
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      105 hours ago

      Okay speed racer no need to show off

  • @[email protected]
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    8 hours ago

    Yeah this should have been done in a proper CAD software but fuck it, i love blender. I call it the “PCB squeezer 8000” and that is all the explanation i can give.

    • @kurwa
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      27 hours ago

      Damn, from what I can tell, that looks pretty good. How did you do that?

      • @[email protected]
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        7 hours ago

        The black lines in the middle are part of an imported pcb layout converted to curves with a .dxf importer plugin. Parts of those i used to knife project the shapes onto a plane to create cutouts. Then i extruded the planes and added pin holes afterwards. So far its only been 3D printed for testing but eventually it will be machined out of metal to be used to press out small flexible PCBs from a sheet.

  • Todd Bonzalez
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    88 hours ago

    It’s hard as shit to learn, but once you learn enough you start to feel like a god capable of creating shapes at will.

    That’s as far as I’ve gotten. I did the donut tutorial, and then started playing with all the features I used during that tutorial, and now I can make shapes pretty good.

    In a decade I might actually make something cool if I keep learning regularly.

  • @[email protected]
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    179 hours ago

    My first experience with blender was my project being deleted because i forgot to save, my computer crashed and the folder where autosaves are in resets when you turn off the computer

    • @krashmo
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      129 hours ago

      the folder where autosaves are in resets when you turn off the computer

      What? That might be the most obviously retarded programming decision I’ve ever heard of.

      • @[email protected]
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        18 hours ago

        Not deleting system temp files would probably become worse very quickly. Especially if they are big enough to fill up substantial amounts of space. Configuribg proper autosaving is the correct way.

        • @[email protected]
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          12 hours ago

          I’m not sure what you’re arguing for here. Does Blender default to /tmp for auto save or did the user set it? If it’s default, that’s a dumb default

  • @[email protected]
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    3511 hours ago

    Render of blahaj the shark, it has no fur

    Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

    • @Clasm
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      11 hour ago

      I got into vertex shading in lieu of doing anything UV-coordinate related.

      For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.

  • @[email protected]
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    1210 hours ago

    The cables seem to have to few polygons and the monitor stand has a shape that’s obviously created by subtracting two cylinder and a box from a bigger cylinder. Other than that, the wall and table texture and lighting looks realistic.
    Is the reflection modeled or just a flat image? the fan looks 3D, but the face looks cut out.

    spoiler

    https://xkcd.com/331/

  • @[email protected]
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    11 hours ago

    The Blender Guru doughnut tutorial is the winning starting tutorial IMHO.

    EDIT: The one Ludrol linked to elsewhere in the comments.

  • @it_depends_man
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    1112 hours ago

    I did this things like 3-5x

    Modeling_a_Gingerbread_Man

    In version 2.49!!! booya!

    And watched a ton of youtube stuff.

    Mostly fun actually, because I didn’t really “need” to know anything, I just browsed around tried stuff.

  • Lumelore (She/her)
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    39 hours ago

    Sometimes frustrating, sometimes fun, but it really depends on what I’m doing and if there are any tutorials available. Retopology has never been a good time but I do enjoy messing around with shaders.

    • Lemminary
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      27 hours ago

      You really don’t need to pay a dime to learn Blender. There are so many tutorials out there on just about everything it’s insane.

      • @BroBot9000
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        07 hours ago

        Yes but the free classes don’t have as much structure or often don’t come with supplemental learning materials like say assets or finished project files. Some classes come with active support from the teacher who will answer your questions if you are stick on a particular section. The comments on a YouTube video aren’t always as helpful.

        YouTube is great for learning specific features and techniques, but I think taking one of the bigger classes is a great starting point for a complete beginner who is ready to do more than just the donut tutorial.