After years of rumours, it’s finally happening.

    • @uienia
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      516 hours ago

      To be fair GTA VI is probably not coming to PC this decade.

      • Vanon
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        215 hours ago

        I laughed, but really it’ll probably arrive 1-2 years after consoles (but that felt like an eternity with GTAV). RDR2 took 1 year. RDR was said to be an impossible ^Undead Nightmare to port, but after 14 years they maybe kinda did it, baby! (We’ll see…)

  • @Crafter72
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    18 hours ago

    Hmmm… Does it run optimized? With these DLSS/AFMF stuff I just worried it’ll be another turd port like good ol’ R* did with gta 3/vc/sa/4, bully, and manhunt. Yes their recent RDR2 is good or maybe i’m just stuck on older R* games -_-

    Huh no Denuvo DRM? interesting…

    EDIT: The Double-Eleven did the porting job. Guess I’ll wait.

  • @Dasnap
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    1 day ago

    Fun fact: It’s been as long between the release of RDR to this port as it was between the release of RDR and the launch of the N64.

  • @NewNewAccount
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    201 day ago

    For the first time in its storied legacy, John Marston’s beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29.

    In collaboration with Double Eleven, this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.

    There’s also support for NVIDIA DLSS 3.7 and AMD FSR 3.0 upscaling technologies, NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more.

    Check out the new trailer above and stay tuned for more details, including information later this week on how to pre-purchase Red Dead Redemption and Undead Nightmare at the Rockstar Store, Steam, or the Epic Games Store.

    • @PunchingWood
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      215 hours ago

      Well technically I played it on “PC” years back on PS Now lol. Although it wasn’t a really nice experience with its low resolution and sometimes sluggish response.

      • @wonderfulvoltaire
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        21 day ago

        Most triple A games are so horribly unoptimized an fps cap is not necessary

      • @Jtee
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        -31 day ago

        The human eye cannot perceive an FPS beyond 60, so coding your game above that is poor optimization

  • @[email protected]
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    201 day ago

    So much for the “Red Dead Redemption isn’t big enough for PC” reason they gave for not porting it back in the day.

    • @[email protected]
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      218 hours ago

      No idea what their real reason was, but the specific R* studio that made it hadn’t ported a single game to PC in years at that point. Midnight Club II of 2003 was the last one and none of their subsequent releases got PC ports. Which sucks because I really sorta wanted to play Midnight Club LA back then.

      Past RDR, they haven’t done any games as a solo studio.

      Could just be that someone at R* San Diego REALLY hated PC gaming?

      • dual_sport_dork 🐧🗡️
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        28 hours ago

        I would wager someone with an MBA got their knickers in a twist about “PC being the most pirated platform,” did that thing like in cartoons where the dollar signs in their eyes turn into cents signs instead, and decided to just 86 the whole thing because they were deathly afraid that a couple hundred people who never in a million years would have paid for it in the first place would download it off of Kazaa or whatever was popular back then instead of giving Rockstar any money.

        Just a guess.

    • @Raiderkev
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      91 day ago

      I’m currently running through it on a switch. If they can port it to the fucking switch of all things, I don’t see why not PC. Wild that they are finally doing it like a decade n a half later

    • @[email protected]
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      31 day ago

      Yep. Been waiting years for this to happen, but Rockstar has done enough shit I hate, that I’m not planning on giving them any more money.