• @[email protected]
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    1 hour ago

    I’m so confused, this game has 94% on metacritic and a “very positive” reception on Steam (91% with 4 000+ reviews). This headline is clickbait as hell, and the comments here are assuming Metaphor: Refantazio got mixed reviews/flamed on socials when it didn’t.

    The article is just reporting a discussion Katsura Hashino had with Toyama (the creator of Silent Hill) on their views on fan feedback.

    This is why I don’t care to read Eurogamer articles (and also their cookie preferences with 600+ partners, wtf).

    (Also, both Refantazio and the Silent Hill 2 remake are pretty good. Can’t believe I have to praise Konami in 2024 🤮)

  • @[email protected]
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    23 hours ago

    I have been watching some people stream it and have not seen any signs of performance issues nor complaints about content.

    Except some vocal frustrations from chatters that the game does not have romance and/or boykissing.

    So…

  • @ISolox
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    75 hours ago

    On one hand, I get it. People can be unnecessarily toxic, but completely ignoring feedback just doesn’t seem right either.

    • Ogmios
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      114 hours ago

      You can get feedback from people you know, who’s opinions you actually trust. Why anyone ever thought taking advice from anonymous random strangers online was a good idea is beyond me.

      • @[email protected]
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        73 hours ago

        I get that, but you do need diverse opinions. Only listening to those around you is how you miss major issues. Concord could have used some outside feedback before it’s release, for example.

        • @[email protected]
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          23 hours ago

          I didn’t even know that game existed until I saw headlines saying it failed. It wasn’t marketed well and I would bet that was on purpose. I think they knew it was terrible, why else wouldn’t they try to sell it?

          • @[email protected]
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            11 hour ago

            Meanwhile I’ve been getting assblasted with ads for it on every whitelisted app/site. I knew this game existed since it was announced in 2016, I am an avid SMT/Persona player. Why tf am I getting the ads?

            Marketing team fucked something up in the targeting.

  • Ogmios
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    85 hours ago

    I’m astonished it took this long for people to start realizing that injecting social media into every facet of their lives isn’t a great idea. Why people wanted anonymous comments on their art, which could be from psychopathic junkies for all anyone knows, is beyond me.

    • @steeznson
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      34 hours ago

      Why wouldn’t they want to enrich their lives with my high IQ takes arriving directly into their hands with a notification sound??

  • @[email protected]OP
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    115 hours ago

    I’m afraid they might never hear that releasing games in such a dire technical state is not something that they should be doing.

    • Mister Neon
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      4 hours ago

      People are having performance woes? I got like 40 hours in it without so much as a hiccup. I have it on PC.

      Edit: oh you were talking about Silent Hill not Metaphor: ReFantazio.

      • @[email protected]OP
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        54 hours ago

        It looks like PS3/PS4 cross-gen title (no ambient occlusion, basic geometry) while not even hitting stable 60FPS on PS5/XSX.

        • Mister Neon
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          11 hour ago

          Yeah it definitely could use a texture upgrade. I’m guessing they’re trying to squeeze out whatever they can get out of that engine; which I assume is the same one Persona 5 is built out of.

        • @steeznson
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          43 hours ago

          I’m playing on Series S and it gets really rough in the later levels like the snowy mountain city

    • @steeznson
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      105 hours ago

      It’s a typical Japanese developer mentality of “if it ain’t broke” (even if it is broke). You see the same thing from other high profile devs like From Soft. I think the country also still relies heavily on fax machines.

      Personally I’ve been enjoying the game despite the performance woes but I can see how it would ruin someone else’s fun. You have to wonder about why it is so hard to implement anti-aliasing in their engine…