• @Nuke_the_whales
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    111 hours ago

    Man, someone got filthy rich offa bunch of dumb gamers

  • @[email protected]
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    542 days ago

    Star Citzen is proof that if the guys making the shadows in Plato’s cave got creative enough — people would come in from outside to sit and watch

  • @Deestan
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    572 days ago

    The term “scope creep” comes up a lot, but to be honest that’s not happening here.

    They have no scope in the first place. No coherent vision.

    The say surface-level vision-like things and present scope-like plans, but only as disposable tools to get investment. No single person in that company tries to tie it together to a real scope or real vision, or align development with it.

    Smart and capable people work on any random game-like stuff that they find interesting, in the hope that it will all somehow become a complete experience all by itself.

    • @ChillPenguin
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      512 hours ago

      The scope that exists is whatever nitpicking detail Chris Roberts is focusing on at any given moment. That blanket? Not enough physics. Water bottles have to have a glossy realistic shine. Server meshing…? But what about the coffee mugs?!

      It’s the fucking worst.

    • @pigup
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      432 days ago

      well we have concepts of a scope

      • @Noodle07
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        31 day ago

        We’ll hear about it in the not so different future please keep buying ships

    • magic_lobster_party
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      332 days ago

      Scope creep commonly happens when there’s no clearly defined scope or vision that keeps the scope in place. Star Citizen clearly suffers from this. It’s a space sim game where seemingly anything goes.

      • @[email protected]
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        318 hours ago

        You say scope creep, I say deliberate milking effort, but you know what?

        More power to them. Fool me for one year, etc.

  • @makyo
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    442 days ago

    Will it be released before I can explore the galaxy in real life?

  • comador
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    462 days ago

    Invested in 2012, refunded in 2016. Best move I ever made in a game.

    • @[email protected]
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      132 days ago

      Same. If it ever releases I might pick it up but I don’t even do early access anymore nevermind 12 years of increasing expensive macrotransactions and glacial results

    • @[email protected]
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      -118 hours ago

      It’s interesting that you frame it as a game move because the whole idea of Kickstarter is definitely a con.

  • @lath
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    192 days ago

    Star Citizen is already getting ready for quantum computing. Why aren’t you?

  • @MehBlah
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    22 days ago

    The same situation is was when it was conceived. Chris Roberts sucks at finishing a game and releasing it. Fuck him and he should be sued in a class action lawsuit.

    • @[email protected]
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      2 days ago

      Can I kindly introduce you to an old games industry expo called E3? It’s not hard to make something look good in a controlled environment.

    • magic_lobster_party
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      162 days ago

      The demo they showed is mostly a 1 hour cinematic with barely any gameplay. Fancy graphics, but if I want to watch a movie I watch a movie.

      • @Quetzalcutlass
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        2 days ago

        There are two facts old space game fans could tell you about Chris Roberts: that he will never meet a deadline (one of the Wing Commander games, his claim to fame, only came out because the publisher got sick of his delays and forced a release), and that he desperately wants to be a Hollywood writer/director. Both explain Squadron 42.