Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.

  • @mycodesucks
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    449 minutes ago

    “Let’s give them lots of player freedom this time!”

    Play testers continually don’t look at a set piece vista the developers and artists spent 400 hours creating.

    “Well, that’s enough of that. Back to the rails.”

  • @PunchingWood
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    2 hours ago

    Alright, can’t really get hyped without anything else to go on.

    I was pretty fine with the way Last of Us 1 and 2 were handled, did a pretty good job at telling a story, without making it feeling like a linear corridor game. More freedom in a similar type of game would be nice, but generally it just seems to mean more downtime traveling between objectives occasionally interrupted by random encounters. If that is what they mean with more freedom, and not something else like character creation or branching storylines or whatever.

    Reading the article, he refers to Elden Ring. I personally hate that kind of story telling though. I know a lot of people are absolutely lyrical about the game, but that’s probably more thanks to the gameplay. The story in that game is just being dripfed without much context and they are being intentionally vague about so many things. It’s more like a passive way of revealing little bits of the world without ever fully explaining anything.

    • Thassodar
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      150 minutes ago

      For Naughty Dog? They have a solid track record of great games. I’m more enthusiastic than pessimistic, but it sucks it’ll likely be a PlayStation exclusive for a while.

  • mox
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    47 minutes ago

    Naughty Dog did some solid storytelling in TLoU. It would be great if they could figure out how to apply that well to a game that isn’t on rails.

    “I think some of the best storytelling in The Last of Us – yes, a lot of it is in the cinematics – but a lot of it is in the gameplay, and moving around a space, and understanding a history of a space by just looking at it and examining it.

    I do appreciate this in game worlds, although this alone is not a substitute for storytelling, and not enough to make an open world fun. The world has to be interesting and diverse, full of unique things, characters, places, and situations to discover, so players will want to spend their time exploring it. Evidence of the world’s history is great for adding background depth, but I’ll be bored quickly if that’s all there is.

    Here’s hoping Naughty Dog makes something brilliant in this genre that they aren’t known for (have they ever done an open world?) rather than repeating the mistake other studios have made by churning out another open world of monotony.

  • @mrfriki
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    22 hours ago

    The freedom to make a PNS account maybe?

  • @SassyRamen
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    43 hours ago

    Players: Can we have more co-op with a sturdy storyline, and maybe offline play?

    Game Developers: lol fam 💀

    • @ampersandrewOP
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      63 hours ago

      Truthfully, all sorts of players are asking for all sorts of things, and you’ve got co-op story-driven games still coming out from other sources. Systems-driven games are way up my alley, and I’ll happily take one of those even without co-op. Besides, if a PlayStation game came out with co-op, it wouldn’t be offline co-op.

      • DarkThoughts
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        12 hours ago

        Yeah. I personally love open world games. Obviously does not mean that every open world game is good but a good open world game can hook you for a much longer time than a linear story based game.

        • @ampersandrewOP
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          159 minutes ago

          There are a lot of interpretations of “player freedom” that don’t mean open world.

          • DarkThoughts
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            124 minutes ago

            They said “a lot” of player freedom, so I’d definitely expect quite a bit more than just some dialog choices or whatever. ND also kinda tried to get into more open worldy stuff through their failed multiplayer projects, so it would not surprise me if they took that into a new format.

            • @ampersandrewOP
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              119 minutes ago

              There are still a ton of ways to allow for a lot of player freedom without being open world. In fact, I’d say lots of open world games lack the freedom that a much smaller game like Streets of Rogue has, for instance. But yes, Naughty Dog has toyed with open world-ish designs in the Uncharted 4 era and Jak before that.

  • QubaXR
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    01 hour ago

    News news news, it may also be using a game controller to translate user input into character actions.