I have a project stopped a couple of months ago and I want to resume it.

I started for Mobiles, but after a little more research I realized that it was more complicated than I thought, and I don’t know if it can have the impact I would like it to have (which is not much either).

So I don’t know if I should concentrate more on PC development until I have a little more experience and then make the leap to mobile, or should it be the other way around? start with mobile and then to PC?

What would be the most profitable path in terms of learning and, if possible, generate a modest income?

  • PonyOfWar
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    1822 days ago

    Learning-wise, I’d say starting on PC makes much more sense. You’ll have a much easier time developing and debugging the game, as you can test right on the device you’re using to create the game. In terms of it being profitable, it’s very likely that your first game won’t be. I’d look at it as a learning experience first and foremost that will enable you to make profitable games in the future.

  • Björn Tantau
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    622 days ago

    I’d say it doesn’t matter. While on desktop people generally pay more for a single game I’d guess that expectations are higher as well.

    In the end the most important thing for your game is that it is fun. Then people have to know that it exists. Everything else is not as important. People have to want to play your game.

    If your concept works better on mobile, do it on mobile. If your concept works better on desktop, do it on desktop.

    Just make it fun and complete it.

    And your first game will probably not be such an astounding success like my own debut Diarrhea 4.