• @rockyracoon
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    2814 days ago

    I really hope whoever buys it makes a true KSP2.

    • @Cornelius_Wangenheim
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      2614 days ago

      In case you haven’t heard, a bunch of the original KSP developers are teaming up with the DayZ guy’s company to make a spiritual sequel: Kitten Space Agency.

        • @[email protected]
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          514 days ago

          They are also incredibly transparent on their discord. Feel free to join it and look at what the devs are saying for more info!

      • @PunchingWood
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        514 days ago

        Not sure how to feel about the company behind DayZ getting in on it though. It’s kinda ironic, because they (or the guy that is/was leading them) are quite notorious for abandoning active running projects for something new, and repeatedly doing so. They even did this with DayZ until after a long time they picked it up again (I think), but I’m not sure what state the DayZ is in now.

        • @[email protected]
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          414 days ago

          I see this myth everywhere, but what is it based on? They’re still actively updating Stationeers and ICARUS

          Just look at their update history of you don’t believe me

          • @PunchingWood
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            314 days ago

            It’s not a myth when it really happens. I specifically remember DayZ being the first game I even reviewed on Steam because they abandoned it to work on a new project before wrapping up DayZ.

            It’s just bad business to let projects linger in early access while starting new ones, or even sell loads and loads of DLC for these games. Frankly Steam should do something about it and punish studios abusing the system.

            • @[email protected]
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              214 days ago

              The big difference is that the DayZ standalone title was controlled by Bohemia Interactive, Rocketwerkz meanwhile is Dean’s studio.

              I mean, I get that I don’t have an insider view or anything, but Rocketwerkz has proven itself reliable

              In addition, DayZ is like a decade or more old, even in the worst case things might just change

          • AlexisFR
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            113 days ago

            If anything it’s more true for former KSP 2 dev Uber Entertainment.

    • @[email protected]
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      414 days ago

      Too soon, I’m still sad.

      I suspect KSP2 has probably killed all the goodwill earnt by KSP, I certainly won’t buy anything else until I know its a finished game.

      • @[email protected]
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        314 days ago

        They still haven’t formally announced that development on KSP2 has stopped right? They didnt even announce the studio shutdown. Yet it’s still on sale on Steam…

        • @[email protected]
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          614 days ago

          The studio shutdown definitely did get announced, but no formal cancellation AFAIK. Selling a cancelled game is just wrong

  • @Sylvartas
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    1214 days ago

    Any IP escaping Take Two’s claws is good news

    • NRay7882
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      313 days ago

      Unknown buyer, what if it’s TenCent?

  • @Lost_My_Mind
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    614 days ago

    I shall buy it for $1.

    Ok. Everybody good? I got all the IPs? Ok. Now I release GTA6.

    SHOULDA CHECKED THE CONTRACT, SUCKA!!! SHARK CARDS FOR EVERYBODY!!!

    • @Scio
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      114 days ago

      I shall pay a tuppence, and not a ha’penny more.

  • @HocEnimVeni
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    614 days ago

    Does this mean news for KSP2?

  • @Buddahriffic
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    514 days ago

    How do you sell an indie game studio? Doesn’t sound very independent even before the sale to me.

    • @[email protected]
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      13 days ago

      It was a indie publisher, not developer, big difference. They published titles from indie studios. Publishing is the act of funding, supervision, sometimes giving advice, doing a launch marketing campaign, etc. In short, indie publishers are key for a indie game to make money, as traditional publishers tend to avoid them because they are high risk.

  • Echo Dot
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    212 days ago

    What indie developer would deliberately sign up with take two?