• @Skullgrid
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    913 hours ago

    it’s basically for pivot builds, like when you go from straights to straight flushes; the problem is that it’s only good in the middlegame , and needs to be found early, and needs to be replaced in the endgame.

    so basically it sucks

    • @[email protected]
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      511 hours ago

      In a run without discards, where you basically use High Card hands to discard cards, it can be pretty good…

      • @breckenedge
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        10 hours ago

        Yep. Worked well with the “gain 3 hands lose all discards” joker up to level 11 blinds

      • @jacksilver
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        210 hours ago

        Oh, hadn’t thought about that, or maybe just haven’t played that deck enough.

    • @palebluethought
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      English
      613 hours ago

      It could kinda be viable if ties for most common hand worked in your favor, but they don’t. The only way I can see getting any value out of it at all is if you go hard on a single hand build for the first half of the run, pick it up at the halfway point and abruptly pivot your whole strategy, I guess?

      • @jacksilver
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        312 hours ago

        Yeah, the wiki calls that out, but that puts a lot of risk on changing your strategy mid/late game.

    • SagXDOPM
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      414 hours ago

      But ironically it helped me in my first Balatro wins but after that it never work for me.