• @[email protected]
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    41 hour ago

    As of now, Star Citizen has raised $769,261,551. Three quarters of a billion dollars.

    And now they say they need to fire the QA department to “laser focus” to meet the deadlines of the release. That’s when you need QA the most otherwise that release is going to be a fucking mess. I call bullshit. This is a money saving decision, which means they’ve blown through their $760 million dollar bank account. Insane.

  • @[email protected]
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    72 hours ago

    What deadline? Of their life? Cause deadlines are gone since it was supposed to release 10 Yeats ago

  • @[email protected]
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    32 hours ago

    Its a buggy mess and they axe qa?
    I guess when you have so many pay piggies you dont need to pay anypne

  • Silverseren
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    399 hours ago

    There was a deadline? What did they set, a 20 year development cycle???

    • Chozo
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      208 hours ago

      Must ship by: 2017 2020 2025 The heat death of the universe

    • @psmgx
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      2310 hours ago

      Yeah was about to say something similar.

      What’s some special about this deadline?

      • @ampersandrew
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        3210 hours ago

        This deadline was set once the money was coming in more slowly than it was going out.

  • @[email protected]
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    2210 hours ago

    prominently those in the QA department, as a part of its restructuring efforts.

    That’s certainly one way to make sure you hit a deadline.

    • @[email protected]
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      158 hours ago

      Yes.

      Buggy, incomplete, kind of a mess, but absolutely playable if you have a sufficient tolerance for jank.

      While it’s for sure a ways away from being the game that was promised, what’s there is still one of the most unique and ambitious gaming experiences you can ever have.

  • Canadian_Cabinet
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    1910 hours ago

    I’m surprised they set a deadline at all, considering how the game itself will never release

    • TRBoom
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      42 hours ago

      Oh it’ll release, just not by Chris Roberts.

      The last game he was in charge of was Freelancer, a highly ambitious game for the time and he never finished it. His company, Digital Anvil, started to have financial woes due to the long development of Freelancer and was acquired by Microsoft. He left the company and then a couple years later Freelancer was released!

      It was very different from what it was supposed to be, but it was still an awesome game, imo.

      I think the same thing will happen to Star Citizen. The money will dry up and they’ll be forced to sell. The buyer will kick Chris out and then have the team make a finished product.

  • @warmaster
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    1410 hours ago

    What are the chances they never deliver what they promised?

      • @CitizenKong
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        43 hours ago

        Yep, at this point, never actually releasing the game is part of the business model.

  • Agent KaryoOP
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    2311 hours ago

    … with head honcho Christ Roberts …

    Interesting typo.