I know they’re not as beautiful as some of the posts here, and my resource distribution needs a bit of work.

My challenge to myself was to build factories that are a complete solution and fit in the blueprint designer mk2. The idea is that each factory takes raw materials and produces a single high tier part (like turbo motors or radios). All the parts get fired into the dimensional uploader.

I can scale my part production by just building more of the kind of factory that I need. Currently I have two of each.

  • @[email protected]
    link
    fedilink
    213 hours ago

    How do you handle aluminum production? Do you use the instant scrap blender recipe I can barely fit four refineries in a MK2.

    • @[email protected]OP
      link
      fedilink
      25 hours ago

      i’m managing to make enough aluminium with three refineries and three foundries for now. one water pump is enough, the waste from the other factories keeps it all going.

  • @[email protected]
    link
    fedilink
    4
    edit-2
    24 hours ago

    That’s my design when I play through the game for the first time! A fully modular factory and each blob operates at 100% efficiency. However, I encountered some issues with the input throughput. I painted it in IKEA color :3

  • @[email protected]
    link
    fedilink
    41 day ago

    I know they’re not as beautiful as some of the posts here

    Yeah, but that ain’t the point. Fully blueprintable factories is a cool challenge. I’d definitely like to try it some day.

  • @Zdvarko
    link
    31 day ago

    Great idea, I tried this but got “distracted”…

  • Dr. Wesker
    link
    fedilink
    51 day ago

    This is very cool, and I really like the cookie cutter format of it all.