• tisktisk
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    31 hour ago

    You ABSOLUTELY will still complain about all the worthless systems and structures that perpetuate all the most easily avoidable bugs tho lol

  • UnfortunateShort
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    83 hours ago

    Learn to code and you get significantly more mad when stuff is badly implemented and much less mad about weird edge cases

  • mox
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    73 hours ago

    I find the opposite to be true. There’s nothing like being skilled in a field to make poor workmanship in that field stand out to you.

  • blaue_Fledermaus
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    208 hours ago

    I will never not complain about bugs that obviously someone put in the effort to do the wrong thing when the correct would have been easier.

    • @Batman
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      44 hours ago

      Now I assume fixing the bug was not in line with their business model

      • @[email protected]
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        33 hours ago

        Of course not, the business model is everything works flawlessly in half the amount of time it should take, and any bugs that crop up aren’t bugs but either features or simply don’t exist.

  • @Foreigner
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    649 hours ago

    I don’t hate on the developers, I hate on the companies that so severely understaff and burn out their teams that no one is doing proper testing anymore.

  • @ChlkDstTtr
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    559 hours ago

    Untrue. I complain about my bugs all the time.

    • @[email protected]
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      268 hours ago

      “Who the hell wrote something so stupid”

      git blame

      “Oh. Never mind”

      At least it means you’re improving.

      • @Karjalan
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        35 hours ago

        Exactly. Recognising your own errors is an improvement

      • @grue
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        7 hours ago

        [obi-wan.jpg] “Of course I blame him; he’s me!”

      • @SpaceNoodle
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        218 hours ago

        That happens too damn often

        Even weirder is finding some really good code that you apparently wrote years ago. What the hell happened to that guy?

        • @[email protected]
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          55 hours ago

          My answer is I got promotions and now I’m not allowed to spend time on making nice code, I just have to get results and I’m closely judged by volume over quality.

  • @[email protected]
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    309 hours ago

    No, now I just get more frustrated with bugs because I can infer where a simple mistake was made and how to fix it; if only someone could/would actually look at it.

    Buuut labour relations and budgeting n all that corporate jazz… Can’t expect the monkeys to code if your not handing out bananas.

    • @[email protected]
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      88 hours ago

      My all time most annoying bug was the Witcher 3 chest management.

      The algorithm they used to display and sort contents if a chest was abhorrently slow. I’ve worked on large datasets with terabytes of contents that sort faster than the inventory in Witcher 3 did.

      Other than that, a near flawless game!

    • @cm0002OP
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      59 hours ago

      That’s when you get a job at said company, fix the big and then quit.

      Bonus! You get a neat news article or 2 and at least 3 memes about you doing it lmao

      • @SpaceNoodle
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        28 hours ago

        I really, really want to do this when I retire.

  • @[email protected]
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    168 hours ago

    Not true

    If you learn rust you’ll start saying “this would never have happened if they had used rust”

    • @[email protected]
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      15 hours ago

      I mean if you frequently play games that ctd with access violation errors, you’d be correct too

  • Scrubbles
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    3910 hours ago

    I go into gaming communities and see people hate on developers and I’m all like, dear God the fact that this works at all? Modern games are amazingly complex!

    Blame the company for shortening timelines sure, but I never blame the devs.

    • @[email protected]
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      57 hours ago

      I started a project with “I’ll just build a simple entity component system”

      I quickly abandoned it because that does not work at all if you have not planned out all of the features you’ll use.

      With all the features modern games have, and their portability across platforms and graphics stacks, yeah it’s damn impressive these things work.

  • @kitnaht
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    169 hours ago

    Do program. But ARK: Survival Ascended, and the studio behind it - Wildcard - Are absolutely the most atrocious group of people to have ever graced gaming.

    They set release dates, and not once in nearly 10 years have they ever hit a target - and not by like days or something, sometimes years. They planned a map release a year ago, and have pushed back its release date like 6x now. They adjust 1 thing only to have 5 other things break. They constantly blame their playerbase. Some of their modding community are better as 1-man-teams than their entire staff seem to be at UE5 development. I’ve seen single people release maps and content that rival Wildcard’s entire production team.

    Either there’s a LOT of nepotism going on, or they’re plain incompetent. And I greatly subscribe to the idea of “Never attribute to malice, what could easily be explained by stupidity”. Because never once have they actually been malicious. They care for their game and community, but holy shit are they god-awful at it.

    • @[email protected]
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      28 hours ago

      Hunt: Showdown (crytek de) might be somewhere up there too, though it’s hard to discern if their dev team is just understaffed, they have no QA/testing or their management is just incompetent.
      Either way they currently have a decent bug hydra problem and fixes often come late and cause other problems.

  • @[email protected]
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    109 hours ago

    It means the smaller the bug, the more annoyed I am because I COULD fix it. Balder’s Gate 3 still pads out my camp supplies on long rests with 42/40 while selecting multiple stacks of 0/X potatoes or apples or whatever. The size and quality of the game and how many updates there have been leaves me baffled at how such an easy bug is still happening. I know it’s the unsolved backpack problem but I still think I could do it better.

    • @SpaceNoodle
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      28 hours ago

      It’s not really the classic knapsack problem since really only the supply points matter.