• Skua
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    141 month ago

    “I died” vs “I figured out how to avoid the first half of that combo!”

  • @[email protected]
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    101 month ago

    Real talk: I’ve had multiple builds/saves die because the run-back was too much of a chore and I never came back.

  • Ech
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    81 month ago

    10 minute walk back

    Probably my only serious objective critique of FS games. Elden Ring was better, but it still had too many.

    • The Picard ManeuverOP
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      61 month ago

      Playing Demon’s Souls after all of the Dark Souls games was brutal. I swear, the walk backs were harder than almost all of the bosses.

    • Skua
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      41 month ago

      Whoever decided to have a lift between Rennala and the grace deserves a slap

      • Ech
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        51 month ago

        For real. It’s particularly egregious when ER added the mini-checkpoint stakes to solve exactly that. Freaking tree guardians get better checkpoints then the bosses.

    • @A_Very_Big_Fan
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      230 days ago

      For the love of God, FS, please put a stake next to the Elden Beast fight ;-;

  • skulblaka
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    31 month ago

    I describe this to my friends as “Fromsoft games primarily teach you things by killing you with them. Luckily there’s next to no penalty for death, because your first interaction with a new hazard is usually going to be it slapping you to death.”

    I enjoy it, but I suppose it’s not for everyone.