I describe this to my friends as “Fromsoft games primarily teach you things by killing you with them. Luckily there’s next to no penalty for death, because your first interaction with a new hazard is usually going to be it slapping you to death.”
I enjoy it, but I suppose it’s not for everyone.
10 minute walk back
Probably my only serious objective critique of FS games. Elden Ring was better, but it still had too many.
Whoever decided to have a lift between Rennala and the grace deserves a slap
For real. It’s particularly egregious when ER added the mini-checkpoint stakes to solve exactly that. Freaking tree guardians get better checkpoints then the bosses.
Playing Demon’s Souls after all of the Dark Souls games was brutal. I swear, the walk backs were harder than almost all of the bosses.
“I died” vs “I figured out how to avoid the first half of that combo!”
I already have a job, thanks.
Real talk: I’ve had multiple builds/saves die because the run-back was too much of a chore and I never came back.