• @ogeist
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    42 hours ago

    I’ve got the feeling that GPU development is plateauing, new flagships are consuming an immense amount of power and the sizes are humongous. I do give DLSS, Local-AI and similar technologies the benefit of doubt but is just not there yet. GPUs should be more efficient and improve in other ways.

    • @PM_Your_Nudes_Please
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      152 minutes ago

      I’ve said for a while that AMD will eventually eclipse all of the competition, simply because their design methodology is so different compared to the others. Intel has historically relied on simply cramming more into the same space. But they’re reaching theoretical limits on how small their designs can be; They’re being limited by things like atom size and the speed of light across the distance of the chip. But AMD has historically used the same dies for as long as possible, and relied on improving their efficiency to get gains instead. They were historically a generation (or even two) behind Intel in terms of pure hardware power, but still managed to compete because they used the chips more efficiently. As AMD also begins to approach those theoretical limits, I think they’ll do a much better job of actually eking out more computing power.

      And the same goes for GPUs. With Nvidia recently resorting to the “just make it bigger and give it more power” design philosophy, it likely means they’re also reaching theoretical limitations.

  • circuitfarmer
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    134 hours ago

    Vote with your wallets. DLSS and Ray Tracing aren’t worth it to support this garbage.

    • @inclementimmigrantOP
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      3 hours ago

      Wish more games would but that ship has long sailed unfortunately. I mean look at what the majority of gamers tolerate now.

      • circuitfarmer
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        23 hours ago

        Yeah, unfortunately you’re probably right. Brand image is also still good, somehow

        • @[email protected]
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          49 minutes ago

          Lol wut? No it’s not. That’s a ridiculous thing to say. Properly implemented RT is gorgeous and worlds ahead of rasterized lighting. Sure, some games have shit RT, but RT in general is not a money grab. That’s a dumb thing to say

          • Nik282000
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            32 hours ago

            Game engines don’t have to simulate sound pressure bouncing off surfaces to get good audio. They don’t have to simulate all the atoms in objects to get good physics. There’s no reason to have to simulate photons to get good lighting. This is a way to lower engine dev costs and push that cost onto the consumer.

            • @[email protected]
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              133 minutes ago

              I looks pretty when enabled, can you get Cyberpunks level of ray tracing visuals without it? Honest question, I thought that’s what made the game gorgeous, but if it’s possible without it why don’t know why some teams haven’t shown those results without it? And again I may have missed some games that do near equivalent without that feature.

            • @[email protected]
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              360 minutes ago

              You’re either not arguing in good faith or grossly misunderstanding why RT results in more realistic lighting. I suggest you read up on RT, how it works, and what it is supposed to be simulating.