Just curious 🙂

  • मुक्त
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    28 hours ago

    AoE2 Expansion.
    Woukd really like to see FOSS gaming community around that as well.

    • d-RLY?
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      8 hours ago

      Not a player of the SSB games. But I would love a straight clone of Double Dash keeping the specific physics of things and simple kart choices like they had. The love of the way things worked and feel for that are on par with how SSDM fans love that game!

  • Sickday
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    2523 hours ago

    This may be an unpopular opinion, but I’ve been preaching to friends for years that FOSS versions of Starbound and/or Terraria would be a big hit.

      • @glimse
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        621 hours ago

        Why though? It’s $10 and so moddable. The devs are great and so is the community, what’s there to gain by making a ripoff?

        • @[email protected]
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          313 hours ago

          I think I misread the post. I would like stardew to become open source so the game can be ported to modern systems in the future if the dev ever stops supporting it.

  • @[email protected]
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    214 hours ago

    Shadow President/CyberJudas. I know that it’s an extremely unknown series, but I would kill for a spiritual successor that doesn’t need dosbox. I’d also love to be able to play as other nations.

  • slazer2au
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    271 day ago

    The Sims.

    It will never happen but one can dream

    • @[email protected]OP
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      13 hours ago

      Same! There are almost no proprietary alternatives either!

      It’s funny that the first comment is about The Sims 😅 My wife and I are working on a life simulation game in Rust using Bevy. I’ve been working on it for almost a year, and feeling a we are feeling a bit demotivated recently. So right now I took a small “break” and focus on improving crates that I used inside the game (input management and networking). I know the project is quite ambitious, but I’ve always wanted to create something like this. Seeing this many upvotes on your comment is quite encouraging 🙂

      I post my progress at [email protected] and here is the GitHub page. The project name is a placeholder. I haven’t managed to come up with a nice name yet.

    • Ananace
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      191 day ago

      There are actually a few projects doing exactly that, at least for the early entries;

      • FreeSO - Open-source version of The Sims: Online but with a bunch of modern improvements, main server shut down at the end of last year
      • Simitone - Single-player interface for FreeSO
      • FreeSims - Open-source engine for The Sims
      • OpenTS2 - Open-source implementation of The Sims 2 engine in Unity

      Development pace for them is somewhat slow due apparent lack of interest - and a healthy dose of fear of EA interference - though.

      • @[email protected]
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        23 hours ago

        Those are more like engine reimplementations rather than alternatives, which explains the fear of EA interference.

        It’s a pity so many open source games go in that direction. I honestly wouldn’t mind even if the graphics were ugly placeholders or it took a minecraft-style pixelated approach.

    • @[email protected]
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      222 hours ago

      EA are pretty smart here to kill any community interest in developing a free clone, by letting their end users mod the main game very easily.

      Hard to compete with that

    • @[email protected]OP
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      614 hours ago

      A federated MMO would be interesting! But cheating might be a concern. Anyone could create a server with fully-equipped character and just federate.

      But maybe servers could whitelist trusted servers? 🤔

    • Ech
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      120 hours ago

      I’m curious what you think making SD FOSS would add. Imo, it’s a standout example of a game that hits way above it’s weight class and price point, and a dev that just won’t stop adding content.

      • @[email protected]
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        313 hours ago

        It’s more about longevity. If it’s open source, the game could be ported to modern systems in the future if the dev stopped updating it.

        It would also allow for bigger mods, but the dev has really worked with mods already so maybe not too big of a change.

      • @[email protected]
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        518 hours ago

        IMO all software would be better if FOSS, regardless of the virtues of the developers. That’s why I would love if the games that I love to play were to be FOSS as that would make them even better in my eyes.

        • Ech
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          217 hours ago

          Do you mind elaborating on the benefits of FOSS for games? I see the benefits of FOSS for software, but not so much for games.

          • @[email protected]
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            4 minutes ago

            For me, this has more to do with public ownership of folklore and cultural goods, and how something being in the public domain gives complete freedom for it to step beyond just being a specific single piece of art, to become a rich ecosystem/universe of ideas.

            Let’s say I wanted to make a mario-like platformer / some-other-game in a different engine with characters and creatures from terraria, with a campaign mode, fully happening in a world that’s just terraria’s world and use the same art & characters you’ll find on the original game… well, you can’t straight away rip the assets if you don’t want to step into some tricky waters.

            Even if the original creator were to be ok with the assets/universe being ripped for other games/ideas, to what extent would they allow it? no serious project would wanna take the risk of possibly having the company one day pull the plug.

            Compare this to public domain universes like greek or norse mythology, fantastically idealized historical periods and many fairy tales and legends from around the world, that have been a source for ideas during centuries and even today we make use of that folklore in new ways to shape further our culture.

            Videogames are now pieces of culture in a similar way as those old universes are. If they are tied to companies, then this makes the companies own our culture and it stops further developments of the mythology behind the collective stories that could be created.

          • @[email protected]
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            616 hours ago

            Not op, but:

            Many games aren’t profitable to port to older or less relevant hardware and community porting efforts often takes years to properly disassemble and reassemble to work on new platforms. FOSS is easier to access and port to different hardware.

            Expanded mod support. Mods are great but they always have limits and there are often certain parts of a game that either cannot (due to tech) or may not (due to developer wishes) be modified. FOSS games wouldn’t have this limitation.

            The ability for the community to own FOSS and forks in the event that a company buys the rights to a game and either closes off access or stops supporting certain versions of it.

            Likewise your access to a FOSS game cannot be revoked my a marketplace. If a game is for some reason pulled you’re not guaranteed continued unending access to it. The marketplace in question holds all the cards.

            FOSS games may also continue to be updated, improved, and worked on after the original dev loses interest or is no longer around. Stardew is well maintained right now, but what about in 15 years when hardware is very different and the dev has stopped updating it?

            • Ech
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              414 hours ago

              I can see the upside for some of those. Thanks for expansive response.

          • @[email protected]
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            17 hours ago

            I fail to see what makes games any different from other software. The piece of software can be easily studied and tinkered with, users have the power to control what exactly runs on their machine, and the software can organically be improved by people making their changes in their own derivations of that software that they make available for the whole world to use, study, reproduce, and modify.

            Furthermore, if the developer dies, the game being FOSS will guarantee that it will live on and continue to benefit future generations.

            • Ech
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              315 hours ago

              I see. Thanks for the reponse!

  • @grue
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    191 day ago

    Kerbal Space Program 2

    • @[email protected]
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      323 hours ago

      This is my choice as well. After how much of a disaster KSP2 was, it should be turned over to the public for ownership and control.

      It can’t be worth very much as IP anymore, as they’ve killed all the goodwill the brand had. So the least they could do is give back to the community.

      • KSP Atlas
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        414 hours ago

        They ended up selling the KSP brand to some random investment company

      • @grue
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        622 hours ago

        To be fair, it doesn’t have to literally be KSP2. It just needs to be a Kerbal-like space exploration game with an engine not subject to the various problems KSP has.

        • @[email protected]
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          22 hours ago

          Agreed.

          • KSP like exploration
          • No wiggly rockets
          • Better scaling
          • Performant

          That’s all it really needs to be. And that’s a giant oversimplification, and still a massive ask. But if an open source game had those 4 things, it would put KSP2 an additional 6 feet under, putting it at 18.

          I’ve had my eye on Juno New Horizons. They’d probably not go open source, but they look like they know what they’re doing. I might be giving that one a try at some point.

  • @[email protected]
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    23 hours ago

    Phasmophobia & other multiplayer horror games of sorts (eg. ghost watchers, Labyrinthine, Pacify, devour, etc). I don’t think there’s any multiplayer horror game like any of those in the open source world.

    I searched and I think there was at least one attempt at the idea (openphobia), but I don’t think it ever had a playable release before it was abandoned.

  • @[email protected]
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    91 day ago

    Cities skyline, rimworld, random one neopets, lowkey aqworlds, idk I really liked using aqworlds as an afk auto battler chatroom

    • @[email protected]
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      422 hours ago

      Federated neopets! Anyone can run an instance but progress and data is shared across instances so if one goes down you can just hop servers?

  • @[email protected]
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    71 day ago

    Gran Tourismo 2 & 3 and Unreal Tournament. Basically recreations in modern engines.

    Those games defined the late 90s/early 00s for me.

    • @Jesus_666
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      31 day ago

      Unreal Tournament would be interesting since that would mean a basic Unreal Engine 1 implementation which could probably be extended to cover e.g. Deus Ex as well. And also blockbusters like Wheel of Time, XCOM: Enforcer, and Duke Nukem Forever. Look, they can’t all be winners.

      But yeah. Linux-native UT1 and DX with proper support for modern hardware sounds quite appealing.

        • @Jesus_666
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          324 hours ago

          Yes. It was a decent shooter but a very weird piece of WoT media.

          You played an Aes Sedai who couldn’t use the One Power but for same reason was still a high-ranking member of the White Tower. For weapons you used single-use ter’angreal, which were scattered around the levels. You know, just like how in the books everyone is always complaining about how everything’s cluttered up with balefire-spitting artifacts.

          Yeah, it’s best not to think about it too much. The story was actually somewhat serviceable if you ignore absolutely everything about the main character.

          If you’re interested, GOG has it on offer. Right now there’s a sale (at least in my region). 2.50 € doesn’t seem like a bad price.

        • Björn Tantau
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          223 hours ago

          Loved it, it was awesome. No idea how faithful it is to the books but it had great graphics and was a lot of fun.