• @Tattorack
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    16 hours ago

    Oh but I don’t need videogames for this particular situation. The Blues Brothers already taught me this is the coolest way to cross a bridge.

  • @wulrus
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    17 hours ago

    Wulrus thinks this would actually work out. Better speed up now than in 10 seconds. Also, water is pretty safe, safer than land.

  • @[email protected]
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    815 hours ago

    You can totally do this, just be sure to reload your save file first before to make sure it’s good.

  • @Anamnesis
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    1419 hours ago

    My mom was legitimately concerned that I would confuse video games and real life when I was a kid. I have no idea where that fear came from, but I heard adults expressing it all the time.

    • @marcos
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      17 hours ago

      That fear came from the media. (Or social network bots, same thing. But at the time, the bots weren’t there.)

      Like almost every time you hear everybody repeating some idea that is obviously stupid.

      (As an aside, oddly enough, kids had that problem with TV. But not video games, for many reasons.)

    • paraphrand
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      17 hours ago

      Well, people are enthusiastically getting tangled up with sub-par virtual girlfriends right now. So, there’s a kernel of truth to the fear. Even if on balance, it’s misdirected concern for your mental health.

  • NeatoBuilds
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    717 hours ago

    Me with elder scrolls always saving before a decision so I can roll back to see what the other choice does, then having the quick thought while in life that I should quicksave

  • @x00z
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    819 hours ago

    An open bridge like that is too steep and acts as a wall.

    So you need to drive over it while it’s going up.

  • @JcbAzPx
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    317 hours ago

    Until we get to the point of realistic full dive virtual reality that is indistinguishable from real life, this is an irrational fear.

  • @ladicius
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    621 hours ago

    Blues Brothers did it. If they could do it then you can do it, too.

  • @CitizenKong
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    318 hours ago

    Only because we’re all NPCs waiting for the player character.